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ADDAC_Probabilistic.cpp
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/*
* SORT A RANDOM PROBABLISTIC VALUE
*
*/
#include "ADDAC_Probabilistic.h"
//-----------------------------------------------------------------------ADDAC PROBABILISTIC-----------------
/*! \brief Default constructor for ADDAC_Probabilistic. */
ADDAC_Probabilistic::ADDAC_Probabilistic(){ // INITIALIZE CLASS
out1=false;
out2=false;
out3=false;
out4=false;
out5=false;
glideOn= false;
randomResult=0;
CVstream=0;
startUp=true;
}
// --------------------------------------------------------------------------- UPDATE -------------------------
//
/*! \brief Probalibilstc class Update
\param _p1 first field percentage
\param _p2 second field percentage
\param _p3 third field percentage
\param _p4 fourth field percentage
\param _offSet percentages offset
*/
void ADDAC_Probabilistic::update(float _p1, float _p2, float _p3, float _p4, float _offSet){ // DO SOMETHING !
min1=0.0f;
max1=_p1+_offSet;
if (max1>1.0f) max1-=1.0f;
min2=max1;
max2=mapfloat(_p2, 0.0f, 1.0f, max1, 1.0f);
min3=max2;
max3=mapfloat(_p3, 0.0f, 1.0f, max2, 1.0f);
min4=max3;
max4=mapfloat(_p4, 0.0f, 1.0f, max3, 1.0f);
min5=max4;
max5=1.0f;
if(startUp){
calc();
startUp=false;
}
//update CVstream
if (glideOn) CVstream=glide();
else CVstream = randomResult;
CVstream = mapfloat(CVstream,0.0f,5.0f,0.0f,1.0f);
}
// --------------------------------------------------------------------------- CALC ----------------------------------
//
/*! \brief Calculate a Random value and check in witch field it fits
*/
void ADDAC_Probabilistic::calc(){
randomResultOld = actualPosition;
//glideStream = randomResultOld;
bangTimeOld = bangTime;
inct=bangTimeOld;
bangTime=millis();
randomResult = random(0, 100);
randomResult/=100.0f;
int voltageA=0;
if ((randomResult>min1 && randomResult<max1)) {
voltageA=0;
out1=true;
out2=false;
out3=false;
out4=false;
out5=false;
}
else if ((randomResult>min2 && randomResult<max2)) {
voltageA= 1;
out1=false;
out2=true;
out3=false;
out4=false;
out5=false;
}
else if ((randomResult>min3 && randomResult<max3)) {
voltageA= 2;
out1=false;
out2=false;
out3=true;
out4=false;
out5=false;
}
else if ((randomResult>min4 && randomResult<max4)) {
voltageA= 3;
out1=false;
out2=false;
out3=false;
out4=true;
out5=false;
}
else if (randomResult>min5 && randomResult<max5) {
voltageA= 4;
out1=false;
out2=false;
out3=false;
out4=false;
out5=true;
}
randomResult += voltageA;
}
// --------------------------------------------------------------------------- GLIDE CALCS ----------------------------------
//
float ADDAC_Probabilistic::glide() {
diffTime = abs(bangTimeOld - bangTime);
long inct=(long)constrain(millis()-diffTime,bangTimeOld,bangTime);
glideStream=mapfloat(inct,bangTimeOld,bangTime,randomResultOld,randomResult);
actualPosition=glideStream;
return glideStream;
}
// --------------------------------------------------------------------------- GLIDE SET ON/OFF ----------------------------------
//
/*! \brief Activate glide Mode
\param _state glide state (On/Off)
*/
void ADDAC_Probabilistic::setGlide(bool _state){
glideOn=_state;
}
// --------------------------------------------------------------------------- GLIDE SWITCH STATE ----------------------------------
//
/*! \brief Switch glide Mode - if On->Off | if Off->On | usefull for comparators.
*/
void ADDAC_Probabilistic::switchGlide(){
glideOn=!glideOn;
}
// --------------------------------------------------------------------------- FLOAT MAPPING ----------------------------------
//
float ADDAC_Probabilistic::mapfloat(float x, float in_min, float in_max, float out_min, float out_max)
{
return (float)(x - in_min) * (out_max - out_min) / (float)(in_max - in_min) + out_min;
}