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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[addons]
RuntimeDebugTools/DebugToggle3D="F12"
RuntimeDebugTools/DebugToggle2D="F11"
[application]
config/name="Runtime Debug Tools"
run/main_scene="res://addons/runtime_debug_tools/examples/example_mixed_2d_3d.tscn"
config/features=PackedStringArray("4.2", "Mobile")
config/icon="res://icon.svg"
[autoload]
RuntimeDebugTools="*res://addons/runtime_debug_tools/scenes/remote_inspector.tscn"
[debug]
gdscript/warnings/exclude_addons=false
[display]
window/size/initial_position_type=3
window/size/always_on_top=true
[dotnet]
project/assembly_name="CosmicContraptions"
[editor]
import/use_multiple_threads=false
[editor_plugins]
enabled=PackedStringArray("res://addons/runtime_debug_tools/plugin.cfg")
[rendering]
renderer/rendering_method="mobile"