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Form1.Designer.cs
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namespace undertale_iteration_1
{
partial class GameForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
pbBackground = new PictureBox();
tmrGameTimer = new System.Windows.Forms.Timer(components);
((System.ComponentModel.ISupportInitialize)pbBackground).BeginInit();
SuspendLayout();
//
// pbBackground
//
pbBackground.BackColor = Color.Transparent;
pbBackground.Location = new Point(-1, -1);
pbBackground.Name = "pbBackground";
pbBackground.Size = new Size(964, 543);
pbBackground.TabIndex = 0;
pbBackground.TabStop = false;
//
// tmrGameTimer
//
tmrGameTimer.Enabled = true;
tmrGameTimer.Interval = 20;
tmrGameTimer.Tick += tmrGameTimer_Tick;
//
// GameForm
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.None;
AutoSize = false;
BackColor = Color.Black;
ClientSize = new Size(640, 480);
Controls.Add(pbBackground);
FormBorderStyle = FormBorderStyle.FixedSingle;
MaximizeBox = false;
MinimumSize = new Size(640, 480);
Name = "GameForm";
Text = "undertale";
Load += GameForm_Load;
Paint += Update_Sprites;
KeyDown += GameForm_KeyDown;
KeyUp += GameForm_KeyUp;
((System.ComponentModel.ISupportInitialize)pbBackground).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pbBackground;
private System.Windows.Forms.Timer tmrGameTimer;
}
}