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mmd2obj.cpp
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//
// Copyright(c) 2016-2017 benikabocha.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#include <Saba/Base/UnicodeUtil.h>
#include <Saba/Base/Path.h>
#include <Saba/Model/MMD/MMDModel.h>
#include <Saba/Model/MMD/PMDModel.h>
#include <Saba/Model/MMD/PMXModel.h>
#include <Saba/Model/MMD/VMDFile.h>
#include <Saba/Model/MMD/VMDAnimation.h>
#include <Saba/Model/MMD/VPDFile.h>
#include <iostream>
#include <fstream>
#include <vector>
#include <string>
#include <memory>
void Usage()
{
std::cout << "mmd2obj <pmd/pmx file> [-vmd <vmd file>] [-t <animation time (sec)>] [-vpd <vpd file>]\n";
}
bool MMD2Obj(const std::vector<std::string>& args)
{
if (args.size() <= 1)
{
Usage();
return false;
}
// Analyze commad line.
const std::string& modelPath = args[1];
std::vector<std::string> vmdPaths;
std::string vpdPath;
double animTime = 0.0;
for (size_t i = 2; i < args.size(); i++)
{
if (args[i] == "-vmd")
{
i++;
if (i < args.size())
{
vmdPaths.push_back(args[i]);
}
else
{
Usage();
return false;
}
}
else if (args[i] == "-t")
{
i++;
if (i < args.size())
{
animTime = std::stod(args[i]);
}
else
{
Usage();
return false;
}
}
else if (args[i] == "-vpd")
{
i++;
if (i < args.size())
{
vpdPath = args[i];
}
else
{
Usage();
return false;
}
}
else
{
Usage();
return false;
}
}
// Load model.
std::shared_ptr<saba::MMDModel> mmdModel;
std::string mmdDataPath = ""; // Set MMD data path(default toon texture path).
std::string ext = saba::PathUtil::GetExt(modelPath);
if (ext == "pmd")
{
auto pmdModel = std::make_unique<saba::PMDModel>();
if (!pmdModel->Load(modelPath, mmdDataPath))
{
std::cout << "Failed to load PMDModel.\n";
return false;
}
mmdModel = std::move(pmdModel);
}
else if (ext == "pmx")
{
auto pmxModel = std::make_unique<saba::PMXModel>();
if (!pmxModel->Load(modelPath, mmdDataPath))
{
std::cout << "Failed to load PMXModel.\n";
return false;
}
mmdModel = std::move(pmxModel);
}
else
{
std::cout << "Unsupported Model Ext : " << ext << "\n";
return false;
}
// Load animation.
bool useVMDAnimation = !vmdPaths.empty();
auto vmdAnim = std::make_unique<saba::VMDAnimation>();
if (!vmdAnim->Create(mmdModel))
{
std::cout << "Failed to create VMDAnimation.\n";
return false;
}
for (const auto& vmdPath : vmdPaths)
{
saba::VMDFile vmdFile;
if (!saba::ReadVMDFile(&vmdFile, vmdPath.c_str()))
{
std::cout << "Failed to read VMD file.\n";
return false;
}
if (!vmdAnim->Add(vmdFile))
{
std::cout << "Failed to add VMDAnimation.\n";
return false;
}
}
// Load pose.
saba::VPDFile vpdFile;
if (!vpdPath.empty())
{
if (!vmdPaths.empty())
{
std::cout << "Warning : Canceled to read VPD file.";
}
else
{
if (!saba::ReadVPDFile(&vpdFile, vpdPath.c_str()))
{
std::cout << "Failed to read VPD file.\n";
return false;
}
}
}
// Initialize pose.
{
// Sync physics animation.
mmdModel->InitializeAnimation();
if (useVMDAnimation)
{
vmdAnim->SyncPhysics((float)animTime * 30.0f);
}
else
{
mmdModel->LoadPose(vpdFile);
}
}
// Update animation(animation loop).
{
// Update animation.
mmdModel->BeginAnimation();
if (useVMDAnimation)
{
mmdModel->UpdateAllAnimation(vmdAnim.get(), (float)animTime * 30.0f, 1.0f / 60.0f);
}
else
{
mmdModel->UpdateAllAnimation(nullptr, 0, 1.0f / 60.0f);
}
mmdModel->EndAnimation();
// Update vertices.
mmdModel->Update();
}
// Output OBJ file.
std::ofstream objFile;
objFile.open("output.obj");
if (!objFile.is_open())
{
std::cout << "Failed to open OBJ file.\n";
return false;
}
objFile << "# mmmd2obj\n";
objFile << "mtllib output.mtl\n";
// Write positions.
size_t vtxCount = mmdModel->GetVertexCount();
const glm::vec3* positions = mmdModel->GetUpdatePositions();
for (size_t i = 0; i < vtxCount; i++)
{
objFile << "v " << positions[i].x << " " << positions[i].y << " " << positions[i].z << "\n";
}
const glm::vec3* normals = mmdModel->GetUpdateNormals();
for (size_t i = 0; i < vtxCount; i++)
{
objFile << "vn " << normals[i].x << " " << normals[i].y << " " << normals[i].z << "\n";
}
const glm::vec2* uvs = mmdModel->GetUpdateUVs();
for (size_t i = 0; i < vtxCount; i++)
{
objFile << "vt " << uvs[i].x << " " << uvs[i].y << "\n";
}
// Copy vertex indices.
std::vector<size_t> indices(mmdModel->GetIndexCount());
if (mmdModel->GetIndexElementSize() == 1)
{
uint8_t* mmdIndices = (uint8_t*)mmdModel->GetIndices();
for (size_t i = 0; i < indices.size(); i++)
{
indices[i] = mmdIndices[i];
}
}
else if (mmdModel->GetIndexElementSize() == 2)
{
uint16_t* mmdIndices = (uint16_t*)mmdModel->GetIndices();
for (size_t i = 0; i < indices.size(); i++)
{
indices[i] = mmdIndices[i];
}
}
else if (mmdModel->GetIndexElementSize() == 4)
{
uint32_t* mmdIndices = (uint32_t*)mmdModel->GetIndices();
for (size_t i = 0; i < indices.size(); i++)
{
indices[i] = mmdIndices[i];
}
}
else
{
return false;
}
// Write faces.
size_t subMeshCount = mmdModel->GetSubMeshCount();
const saba::MMDSubMesh* subMeshes = mmdModel->GetSubMeshes();
for (size_t i = 0; i < subMeshCount; i++)
{
objFile << "\n";
objFile << "usemtl " << subMeshes[i].m_materialID << "\n";
for (size_t j = 0; j < subMeshes[i].m_vertexCount; j += 3)
{
auto vtxIdx = subMeshes[i].m_beginIndex + j;
auto vi0 = indices[vtxIdx + 0] + 1;
auto vi1 = indices[vtxIdx + 1] + 1;
auto vi2 = indices[vtxIdx + 2] + 1;
objFile << "f "
<< vi0 << "/" << vi0 << "/" << vi0 << " "
<< vi1 << "/" << vi1 << "/" << vi1 << " "
<< vi2 << "/" << vi2 << "/" << vi2 << "\n";
}
}
objFile.close();
// Write materials.
std::ofstream mtlFile;
mtlFile.open("output.mtl");
if (!mtlFile.is_open())
{
std::cout << "Failed to open MTL file.\n";
return false;
}
objFile << "# mmmd2obj\n";
size_t materialCount = mmdModel->GetMaterialCount();
const saba::MMDMaterial* materials = mmdModel->GetMaterials();
for (size_t i = 0; i < materialCount; i++)
{
const auto& m = materials[i];
mtlFile << "newmtl " << i << "\n";
mtlFile << "Ka " << m.m_ambient.r << " " << m.m_ambient.g << " " << m.m_ambient.b << "\n";
mtlFile << "Kd " << m.m_diffuse.r << " " << m.m_diffuse.g << " " << m.m_diffuse.b << "\n";
mtlFile << "Ks " << m.m_specular.r << " " << m.m_specular.g << " " << m.m_specular.b << "\n";
mtlFile << "d " << m.m_alpha << "\n";
mtlFile << "map_Kd " << saba::PathUtil::GetFilename(m.m_texture) << "\n";
mtlFile << "\n";
}
mtlFile.close();
return true;
}
#if _WIN32
#include <Windows.h>
#include <shellapi.h>
#endif
int main(int argc, char** argv)
{
std::vector<std::string> args(argc);
#if _WIN32
{
WCHAR* cmdline = GetCommandLineW();
int wArgc;
WCHAR** wArgs = CommandLineToArgvW(cmdline, &wArgc);
for (int i = 0; i < argc; i++)
{
args[i] = saba::ToUtf8String(wArgs[i]);
}
}
#else // _WIN32
for (int i = 0; i < argc; i++)
{
args[i] = argv[i];
}
#endif
if (!MMD2Obj(args))
{
std::cout << "Failed to convert model data.\n";
return 1;
}
return 0;
}