From e4c27af4deb104e9cedfea71db7ee2f675107d70 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fran=C3=A7ois?= Date: Wed, 2 Aug 2023 01:51:36 +0200 Subject: [PATCH] reuse meshes & materials --- examples/3d/spotlight.rs | 52 ++++++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 23 deletions(-) diff --git a/examples/3d/spotlight.rs b/examples/3d/spotlight.rs index b244747ef7641..6c9083622d837 100644 --- a/examples/3d/spotlight.rs +++ b/examples/3d/spotlight.rs @@ -41,17 +41,19 @@ fn setup( // cubes let mut rng = StdRng::seed_from_u64(19878367467713); + let cube_mesh = meshes.add(Mesh::from(shape::Cube { size: 0.5 })); + let blue = materials.add(StandardMaterial { + base_color: Color::BLUE, + ..default() + }); for _ in 0..40 { let x = rng.gen_range(-5.0..5.0); let y = rng.gen_range(0.0..3.0); let z = rng.gen_range(-5.0..5.0); commands.spawn(( PbrBundle { - mesh: meshes.add(Mesh::from(shape::Cube { size: 0.5 })), - material: materials.add(StandardMaterial { - base_color: Color::BLUE, - ..default() - }), + mesh: cube_mesh.clone(), + material: blue.clone(), transform: Transform::from_xyz(x, y, z), ..default() }, @@ -65,6 +67,24 @@ fn setup( brightness: 0.14, }); + let sphere_mesh = meshes.add(Mesh::from(shape::UVSphere { + radius: 0.05, + ..default() + })); + let sphere_mesh_direction = meshes.add(Mesh::from(shape::UVSphere { + radius: 0.1, + ..default() + })); + let red_emissive = materials.add(StandardMaterial { + base_color: Color::RED, + emissive: Color::rgba_linear(1.0, 0.0, 0.0, 0.0), + ..default() + }); + let maroon_emissive = materials.add(StandardMaterial { + base_color: Color::MAROON, + emissive: Color::rgba_linear(0.369, 0.0, 0.0, 0.0), + ..default() + }); for x in 0..4 { for z in 0..4 { let x = x as f32 - 2.0; @@ -86,29 +106,15 @@ fn setup( }) .with_children(|builder| { builder.spawn(PbrBundle { - mesh: meshes.add(Mesh::from(shape::UVSphere { - radius: 0.05, - ..default() - })), - material: materials.add(StandardMaterial { - base_color: Color::RED, - emissive: Color::rgba_linear(1.0, 0.0, 0.0, 0.0), - ..default() - }), + mesh: sphere_mesh.clone(), + material: red_emissive.clone(), ..default() }); builder.spawn(( PbrBundle { transform: Transform::from_translation(Vec3::Z * -0.1), - mesh: meshes.add(Mesh::from(shape::UVSphere { - radius: 0.1, - ..default() - })), - material: materials.add(StandardMaterial { - base_color: Color::MAROON, - emissive: Color::rgba_linear(0.369, 0.0, 0.0, 0.0), - ..default() - }), + mesh: sphere_mesh_direction.clone(), + material: maroon_emissive.clone(), ..default() }, NotShadowCaster,