Look into sorting rendering pipelines by bindgroups. #11715
Labels
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
What problem does this solve or what need does it fill?
This could make bevy's renderer faster.
I removed this from #11671 despite looking promising on initial benchmarks as I felt it needed more benchmarking, and I didn't have the time to get it working without a potentially crashy
unwrap()
.In a similar vein, we should also see if we can try and move back to radix sort somehow for sorting pipelines, as it was faster for the initial sorting but didn't support the types we're sorting now in #11671 and #11647
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