Handle deadzones "correctly" #3691
Labels
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
Problem
Gamepad axis deadzone handling is a mess. Our current solution is an extremely naive, unscaled axial approach.
Users can control the dead zone size, but not the behavior.
Proposed Solution
Additional context
#3450 and the associated #3464 are an initial attempt at handling falloff curves. This work should be coordinated with that work, one way or another.
Additional in-depth opinions from Third Helix
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