Chained EntityCommands
create useless temporary archetypes
#5074
Labels
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
What problem does this solve or what need does it fill?
When calling
EntityCommands::insert
(orremove
, or the bundle equivalents) repeatedly within a single system, all intermediate archetypes are constructed.Suppose we have an entity with the component
A
, and call.insert(B)
and.insert(C)
. Despite only caring about enities that have the component sets (archetypes){A}
and{A, B, C}
, the archetype{A, B}
is also constructed.This has both immediate performance costs, and reduces general program performance as these empty archetypes continue to exist.
What solution would you like?
Automatically batch all component-modifying methods on
EntityCommands
into a singlemodify_bundle
EntityCommand
for each entity before processing them.What alternative(s) have you considered?
Users can acheive this effect by manually grouping these calls, but this is limited to pure insertion or pure removal
EntityCommands
, non-obvious and can lead to less clear code.We could do even smarter batching strategies, e.g generating
spawn_batch
calls, but that is a) much harder and b) less immediately important.Additional context
This is essential to ensuring that #1481 is both usable and maintains correctness at all times, otherwise these temporary archetypes are constructed and can fail the assertions generated.
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