Using TAA causing panic when entity is despawned #9721
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
Milestone
Discussed in #9719
Originally posted by PatrickChodowski September 8, 2023
Hello,
I added TAA to my game and I noticed it causes panic whenever I reload the scene or randomly when one of entities gets despawned:
Is there a way to avoid it? Should I set the TemporalAntiAliasSettings::reset to true everytime I am about to despawn entities? Or maybe there is a way for TAA to not track certain entities? Thank you for help
The text was updated successfully, but these errors were encountered: