From c5939683cdd3637cd67cf35b54df65c695dc41d6 Mon Sep 17 00:00:00 2001 From: Carter Anderson Date: Fri, 1 Dec 2023 13:22:30 -0800 Subject: [PATCH 1/2] Remove references to specific projects from the readme --- README.md | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index b551fe27baedc..26e1c474a2e27 100644 --- a/README.md +++ b/README.md @@ -86,14 +86,6 @@ fn main(){ Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by [following the instructions here](http://bevyengine.org/learn/book/getting-started/setup/). -## Libraries Used - -Bevy is only possible because of the hard work put into these foundational technologies: - -* [wgpu](https://wgpu.rs/): modern / low-level / cross-platform graphics library based on the [WebGPU](https://gpuweb.github.io/gpuweb/) API. -* [glam-rs](https://github.com/bitshifter/glam-rs): a simple and fast 3D math library for games and graphics -* [winit](https://github.com/rust-windowing/winit): cross-platform window creation and management in Rust - ## [Bevy Cargo Features][cargo_features] This [list][cargo_features] outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case. @@ -106,9 +98,11 @@ Plugins are very welcome to extend Bevy's features. [Guidelines][plugin_guidelin [plugin_guidelines]: docs/plugins_guidelines.md -## Thanks and Alternatives +## Thanks + +Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem, and the many libraries we build on. -Additionally, we would like to thank the [Amethyst](https://github.com/amethyst/amethyst), [macroquad](https://github.com/not-fl3/macroquad), [coffee](https://github.com/hecrj/coffee), [ggez](https://github.com/ggez/ggez), [Fyrox](https://github.com/FyroxEngine/Fyrox), and [Piston](https://github.com/PistonDevelopers/piston) projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others. +A huge thanks to Bevy's [generous sponsors](https://bevyengine.org). Bevy will always be free and open source, but it isn't free to make. Please consider [sponsoring our work](https://bevyengine.org/community/donate/) if you like what we're building. This project is tested with BrowserStack. From 8613dcdd2242a87feacfbca0a136953b34bc8acf Mon Sep 17 00:00:00 2001 From: Carter Anderson Date: Fri, 1 Dec 2023 14:43:32 -0800 Subject: [PATCH 2/2] Add "arewegameyet" link --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 26e1c474a2e27..9a7a498cac5ad 100644 --- a/README.md +++ b/README.md @@ -100,7 +100,7 @@ Plugins are very welcome to extend Bevy's features. [Guidelines][plugin_guidelin ## Thanks -Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem, and the many libraries we build on. +Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the [Rust gamedev ecosystem](https://arewegameyet.rs/), and the many libraries we build on. A huge thanks to Bevy's [generous sponsors](https://bevyengine.org). Bevy will always be free and open source, but it isn't free to make. Please consider [sponsoring our work](https://bevyengine.org/community/donate/) if you like what we're building.