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Conturrets are mobile units (?) #3617
Comments
This is due to an engine limitation when a structure cannot assist construction. There is an engine issue to remove this limitation. |
Radar wobble can be removed independently. Steal https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_radar_wobble.lua |
MeSaber you can also tell from the fact that units have a "front" which they will always reset their turret to after a while (as does the con turret), whereas "real" defensive turrets keep pointing towards their most recent targets after shooting. |
That is entirely due to the unit script, so whether a unit is a building or mobile will have no bearing on that |
Turret reset is controlled by this line.
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This is a question with a definitive answer. Other discussed problems have open issues that more accurately address said issues. Side note about turret orientation, that is due to the transport aircraft placing the units at whatever heading they're facing. Separate issue. Restore after delay may be able to correct the turret body orientation but seems like a nitpick for a uncommon use case. Please update the title to something more fitting a real issue or close it. |
I found another issue that already has obtained approval that can take care of the construction turret orientation issue. |
Description
This intentional? If so why?
LLT can also be transported but isnt floating around.
Expected Behaviour
Looks messy, should probably be a static unit like LLT even though it can be moved.
Actual Behaviour
Its a mobile unit, disappears from radar too.
Reproduction steps
No response
Other
No response
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