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Conturrets are mobile units (?) #3617

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MeSaber opened this issue Aug 18, 2024 · 7 comments
Closed

Conturrets are mobile units (?) #3617

MeSaber opened this issue Aug 18, 2024 · 7 comments
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@MeSaber
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MeSaber commented Aug 18, 2024

Description

image

This intentional? If so why?

LLT can also be transported but isnt floating around.

Expected Behaviour

Looks messy, should probably be a static unit like LLT even though it can be moved.

Actual Behaviour

Its a mobile unit, disappears from radar too.

Reproduction steps

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Other

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@MeSaber MeSaber added the Bug Something isn't working label Aug 18, 2024
@WatchTheFort
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This is due to an engine limitation when a structure cannot assist construction. There is an engine issue to remove this limitation.
beyond-all-reason/spring#1597

@sprunk
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sprunk commented Aug 18, 2024

Radar wobble can be removed independently. Steal https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Gadgets/unit_radar_wobble.lua

@matthiaskrgr
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MeSaber you can also tell from the fact that units have a "front" which they will always reset their turret to after a while (as does the con turret), whereas "real" defensive turrets keep pointing towards their most recent targets after shooting.
So yes, proper orientation of a con turret towards a factory can actually save you a bit of time ^^

@WatchTheFort
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MeSaber you can also tell from the fact that units have a "front" which they will always reset their turret to after a while (as does the con turret), whereas "real" defensive turrets keep pointing towards their most recent targets after shooting. So yes, proper orientation of a con turret towards a factory can actually save you a bit of time ^^

That is entirely due to the unit script, so whether a unit is a building or mobile will have no bearing on that

@sprunk
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sprunk commented Aug 19, 2024

Turret reset is controlled by this line.

start-script RestoreAfterDelay();

@SethDGamre
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This is a question with a definitive answer. Other discussed problems have open issues that more accurately address said issues.

Side note about turret orientation, that is due to the transport aircraft placing the units at whatever heading they're facing. Separate issue.

Restore after delay may be able to correct the turret body orientation but seems like a nitpick for a uncommon use case.

Please update the title to something more fitting a real issue or close it.

@SethDGamre
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I found another issue that already has obtained approval that can take care of the construction turret orientation issue.

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