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I wonder if I should seed the location id randomness with a hash of the solution. That should make each run deterministic but also prevent location id hardcoding (which is the reason for the randomness to start with).
The text was updated successfully, but these errors were encountered:
I wonder if I should seed the location id randomness with a hash of the solution. That should make each run deterministic but also prevent location id hardcoding (which is the reason for the randomness to start with).
The text was updated successfully, but these errors were encountered: