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ui_tree.go
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package main
import (
//"math"
// "fmt"
"github.com/bmmcginty/barnard/gumble/gumble"
"github.com/bmmcginty/barnard/uiterm"
"sort"
)
type TreeItem struct {
User *gumble.User
Channel *gumble.Channel
}
func (ti TreeItem) String() string {
if ti.User != nil {
return ti.User.Name
}
if ti.Channel != nil {
return "#" + ti.Channel.Name
}
return ""
}
func (ti TreeItem) TreeItemStyle(fg, bg uiterm.Attribute, active bool) (uiterm.Attribute, uiterm.Attribute) {
if ti.Channel != nil {
fg |= uiterm.AttrBold
}
if active {
fg, bg = bg, fg
}
return fg, bg
}
func (b *Barnard) TreeItemCharacter(ui *uiterm.Ui, tree *uiterm.Tree, item uiterm.TreeItem, ch rune) {
}
func (b *Barnard) changeVolume(users []*gumble.User, change float32) {
for _, u := range users {
au := u.AudioSource
if au == nil {
continue
}
var boost uint16
var cv float32
var ng float32
var curboost float32
curboost = float32((u.Boost - 1)) / 10
cv = au.GetGain() + curboost
ng = cv + change
boost = uint16(1)
//b.AddOutputLine(fmt.Sprintf("cv %.2f change %.2f ng %.2f",cv,change,ng))
if ng > 1.0 {
//1.0 will give volume of one and boost of 1
//1.1 will give volume of 1 and boost of 2
//b.AddOutputLine(fmt.Sprintf("partperc %.2f",(ng*10)))
perc := uint16((ng * 10)) - 10
perc += 1
boost = perc
ng = 1.0
}
if ng < 0 {
ng = 0.0
}
//b.AddOutputLine(fmt.Sprintf("boost %d ng %.2f",boost,ng))
u.Boost = boost
u.Volume = ng
au.SetGain(ng)
b.UserConfig.UpdateConfig(u)
}
b.UserConfig.SaveConfig()
}
func makeUsersArray(users gumble.Users) []*gumble.User {
t := make([]*gumble.User, 0, len(users))
for _, u := range users {
t = append(t, u)
}
return t
}
func (b *Barnard) TreeItemKeyPress(ui *uiterm.Ui, tree *uiterm.Tree, item uiterm.TreeItem, key uiterm.Key) {
treeItem := item.(TreeItem)
if key == uiterm.KeyEnter {
if treeItem.Channel != nil {
b.Client.Self.Move(treeItem.Channel)
b.SetSelectedUser(nil)
b.GotoChat()
}
if treeItem.User != nil {
if b.selectedUser == treeItem.User {
b.SetSelectedUser(nil)
b.GotoChat()
} else {
b.SetSelectedUser(treeItem.User)
b.GotoChat()
} //select
} //if user and not selected
} //if enter key
if treeItem.Channel != nil {
var c = treeItem.Channel
if key == *b.Hotkeys.VolumeDown {
b.changeVolume(makeUsersArray(c.Users), -0.1)
}
if key == *b.Hotkeys.VolumeUp {
b.changeVolume(makeUsersArray(c.Users), 0.1)
}
} //set volume
if treeItem.User != nil {
var u = treeItem.User
if key == *b.Hotkeys.VolumeDown {
b.changeVolume([]*gumble.User{u}, -0.1)
}
if key == *b.Hotkeys.VolumeUp {
b.changeVolume([]*gumble.User{u}, 0.1)
}
} //user highlighted
} //func
func (b *Barnard) TreeItemBuild(item uiterm.TreeItem) []uiterm.TreeItem {
if b.Client == nil {
return nil
}
var treeItem TreeItem
if ti, ok := item.(TreeItem); !ok {
root := b.Client.Channels[0]
if root == nil {
return nil
}
return []uiterm.TreeItem{
TreeItem{
Channel: root,
},
}
} else {
treeItem = ti
}
if treeItem.User != nil {
return nil
}
users := []uiterm.TreeItem{}
ul := []*gumble.User{}
for _, user := range treeItem.Channel.Users {
ul = append(ul, user)
var u = ul[len(ul)-1]
_ = u
}
sort.Slice(ul, func(i, j int) bool {
return ul[i].Name < ul[j].Name
})
for _, user := range ul {
users = append(users, TreeItem{
User: user,
})
}
channels := []uiterm.TreeItem{}
cl := []*gumble.Channel{}
for _, subchannel := range treeItem.Channel.Children {
cl = append(cl, subchannel)
}
sort.Slice(cl, func(i, j int) bool {
return cl[i].Name < cl[j].Name
})
for _, subchannel := range cl {
channels = append(channels, TreeItem{
Channel: subchannel,
})
}
return append(users, channels...)
}