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There are some bool nodes in Node Utils - bool, and all basic types have an if_else node. I'd like to add automatic type conversion to nodes, so you can simply link an ivec2 to vec2 sockets. BTW, I'm not sure what's the rationale for multiplying get_diffuse by scene_diffuse, but to use scene_diffuse you should always link a position (surface_position) and a normal input (get_normal). |
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Hello,
I'm converting the halftone code to nodes to see if there are problems regarding the node setup.
This is actually quite interesting thing to see how well it functions.
Attached you will find zipped blender file with Suzanne mesh with the halftone nodetree. This file has been made with Blender 2.93.4
Halftone_Nodes.zip
I noticed that conversion of ivec2 and bool are apparently not available?
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