Status of Attributes? #142
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aVersionOfReality
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There's nothing like the object attributes at the moment. You can use multiple materials with the same node group and override only what you need. For object coordinates, you'll have to use drivers. |
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I quickly put together a Vertex Color Overrides feature. (f7b9641) |
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What is the status of accessing Attributes from objects or object data? In Cycles/Eevee, we can access vertex colors, but also custom properties. I see that Malt has a node for vertex colors. Is it possible to access other things right now, either as a node or code? Or does that require further development?
How about Object Coordinates from any object, like the Texture Coordinate node in Cycles if you select an Object in the drop down?
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