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Seems like this (hidden) feature slipped through the net in the update. |
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How does the sampling of the opaque layer work now in 1.0.0.beta? The old shader does not work anymore and I have tried to fix it but it didnt work at all (mostly because I dont really understand what's going on). How would I need to change the
sample_opaque
function to get it working again?#179 (comment)
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