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mafia.php
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<?php
/*
* MIT Licence
* Copyright (c) 2023 Simon Frankenberger
*
* Please see LICENCE.md for complete licence text.
*/
require_once __DIR__ . '/../include/functions.inc.php';
require_once __DIR__ . '/../include/database.class.php';
ob_start();
requireLogin();
restrictSitter('Mafia');
$opponent = getOrDefault($_POST, 'opponent', 0);
$action = getOrDefault($_POST, 'action', -1);
$level = getOrDefault($_POST, 'level', -1);
$backLink = sprintf('/?p=mafia&opponent=%d&action=%d&level=%d', urlencode($opponent), $action, $level);
if ($action < 1 || $action > 4) {
redirectTo($backLink, 112, __LINE__);
}
if ($level < 0 || $level > 3) {
redirectTo($backLink, 112, __LINE__);
}
$cfgSection = getMafiaConfigSection($action);
$costs = intval(Config::get($cfgSection, 'costs')[$level]);
$player = Database::getInstance()->getPlayerPointsAndGruppeAndMoneyAndNextMafiaAndPizzeriaById($_SESSION['blm_user']);
if (!mafiaRequirementsMet($player['Punkte'])) {
redirectTo($backLink, 112, __LINE__);
}
if (strtotime($player['NextMafia']) > time()) {
redirectTo($backLink, 170, __LINE__);
}
if ($costs > $player['Geld']) {
redirectTo($backLink, 111, __LINE__);
}
$otherPlayer = Database::getInstance()->getPlayerPointsAndNameAndMoneyAndGruppeAndZaunById($opponent);
requireEntryFound($otherPlayer, $backLink);
if ($player['Gruppe'] !== null && $otherPlayer['Gruppe'] !== null) {
$groupDiplomacy = Database::getInstance()->getGroupDiplomacyTypeById($player['Gruppe'], $otherPlayer['Gruppe']);
} else {
$groupDiplomacy = -1;
}
if ($player['ID'] == $otherPlayer['ID']) {
redirectTo($backLink, 171, __LINE__);
}
if ($groupDiplomacy === group_diplomacy_nap || $groupDiplomacy === group_diplomacy_bnd) {
redirectTo($backLink, 156, __LINE__);
}
if ($player['Gruppe'] !== null && $player['Gruppe'] == $otherPlayer['Gruppe']) {
redirectTo($backLink, 112, __LINE__);
}
if ($groupDiplomacy !== group_diplomacy_war &&
(!mafiaRequirementsMet($otherPlayer['Punkte']) || !maybeMafiaOpponents($otherPlayer['Punkte'], $player['Punkte'], $groupDiplomacy))) {
redirectTo($backLink, 155, __LINE__);
}
$sperrZeit = Config::getInt($cfgSection, 'wait_time');
$chance = getMafiaChance($cfgSection, $level, $player['Gebaeude' . building_pizzeria], $otherPlayer['Gebaeude' . building_fence]);
$random = getRandomRate(0, 1);
$success = $random <= $chance;
Database::getInstance()->begin();
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_USERS, $_SESSION['blm_user'],
array('Geld' => -$costs),
array('Geld >= :whr0' => $costs)) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 111, __LINE__);
}
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_STATISTICS, null,
array('AusgabenMafia' => $costs),
array('user_id = :whr0' => $_SESSION['blm_user'])) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 111, __LINE__);
}
switch ($action) {
// espionage
case mafia_action_espionage:
if ($groupDiplomacy === group_diplomacy_war) $sperrZeit *= Config::getFloat(Config::SECTION_MAFIA, 'wait_factor_war');
if (Database::getInstance()->updateTableEntry(Database::TABLE_USERS, $_SESSION['blm_user'],
array('NextMafia' => date('Y-m-d H:i:s', time() + $sperrZeit))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
$data = Database::getInstance()->getPlayerEspionageDataByID($otherPlayer['ID']);
if ($success) {
$stock = array();
for ($i = 1; $i <= count_wares; $i++) {
if ($data['Lager' . $i] == 0) continue;
$stock[] = sprintf('* %s: %s', getItemName($i), formatWeight($data['Lager' . $i]));
}
$buildings = array();
for ($i = 1; $i <= count_buildings; $i++) {
if ($data['Gebaeude' . $i] == 0) continue;
$buildings[] = sprintf('* %s: %d', getBuildingName($i), $data['Gebaeude' . $i]);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $_SESSION['blm_user'],
'Betreff' => 'Mafia: Spionage gegen ' . $data['Name'] . ' erfolgreich',
'Nachricht' => sprintf('Die Spionage gegen %s war erfolgreich, hier die von uns in Erfahrung gebrachten Daten:
[b]Bargeld[/b]: %s
[b]Lagerstände[/b]:
%s
[b]Gebäudelevel[/b]:
%s
[i]- Ihre Mafia -[/i]
',
createBBProfileLink($data['ID'], $data['Name']),
formatCurrency($data['Geld']),
implode("\n", $stock),
implode("\n", $buildings))
)) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
} else {
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $_SESSION['blm_user'],
'Betreff' => 'Mafia: Spionage gegen ' . $data['Name'] . ' fehlgeschlagen',
'Nachricht' => 'Die Spionage war leider [b]nicht[/b] erfolgreich, die gegnerischen Wachen haben unsere Spitzel erkannt bevor diese irgendwelche relevanten Daten sammeln konnten.
[i]- Ihre Mafia -[/i]
')) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $otherPlayer['ID'],
'Betreff' => 'Mafia: Spionageversuch von ' . $player['Name'] . ' vereitelt',
'Nachricht' => 'Wir konnten einen Spionageversuch von ' . createBBProfileLink($_SESSION['blm_user'], $player['Name']) . ' vereitelt, der Spitzel konnte keine Informationen übermitteln.
[i]- Ihre Wachen -[/i]
')) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
}
if (Database::getInstance()->createTableEntry(Database::TABLE_LOG_MAFIA, array(
'senderId' => $_SESSION['blm_user'],
'senderName' => $player['Name'],
'receiverId' => $otherPlayer['ID'],
'receiverName' => $otherPlayer['Name'],
'action' => 'ESPIONAGE',
'chance' => $chance,
'success' => $success ? 1 : 0)) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
Database::getInstance()->commit();
redirectTo('/?p=nachrichten_liste');
break;
// robbery
case mafia_action_robbery:
if ($groupDiplomacy === group_diplomacy_war) $sperrZeit *= Config::getFloat(Config::SECTION_MAFIA, 'wait_factor_war');
if (Database::getInstance()->updateTableEntry(Database::TABLE_USERS, $_SESSION['blm_user'],
array('NextMafia' => date('Y-m-d H:i:s', time() + $sperrZeit))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
$amount = null;
if ($success) {
$rate = getRandomRate(Config::getFloat(Config::SECTION_MAFIA_ROBBERY, 'min_rate'), Config::getFloat(Config::SECTION_MAFIA_ROBBERY, 'max_rate'));
$amount = $otherPlayer['Geld'] * $rate;
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_USERS, $_SESSION['blm_user'],
array('Geld' => $amount)) === null) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_STATISTICS, null,
array('EinnahmenMafia' => $amount),
array('user_id = :whr0' => $_SESSION['blm_user'])) === null) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_USERS, $otherPlayer['ID'],
array('Geld' => -$amount), array('Geld >= :whr0' => $amount)) === null) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
// TODO where to book the lost money statistics for the victim?
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $_SESSION['blm_user'],
'Betreff' => 'Mafia: Raub gegen ' . $otherPlayer['Name'] . ' erfolgreich',
'Nachricht' => sprintf('Der Raub gegen %s war erfolgreich, es konnten %s erbeutet werden.
[i]- Ihre Mafia -[/i]
', createBBProfileLink($otherPlayer['ID'], $otherPlayer['Name']), formatCurrency($amount)))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $otherPlayer['ID'],
'Betreff' => 'Mafia: Raub von ' . $player['Name'] . ' erfolgreich',
'Nachricht' => sprintf('Wir wurden von %s ausgeraubt, Ihnen wurden %s gestohlen.
[i]- Ihre Wachen -[/i]
', createBBProfileLink($_SESSION['blm_user'], $player['Name']), formatCurrency($amount)))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
} else {
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $_SESSION['blm_user'],
'Betreff' => 'Mafia: Raub gegen ' . $otherPlayer['Name'] . ' fehlgeschlagen',
'Nachricht' => 'Der Raub war leider [b]nicht[/b] erfolgreich, die gegnerischen Wachen haben unseren Agenten geschnappt bevor dieser das Bargeld einstecken konnte..
[i]- Ihre Mafia -[/i]
')) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $otherPlayer['ID'],
'Betreff' => 'Mafia: Raub von ' . $player['Name'] . ' vereitelt',
'Nachricht' => 'Wir konnten einen Raubversuch von ' . createBBProfileLink($_SESSION['blm_user'], $player['Name']) . ' vereiteln, der Dieb konnte geschnappt werden.
[i]- Ihre Wachen -[/i]
')) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
}
if (Database::getInstance()->createTableEntry(Database::TABLE_LOG_MAFIA, array(
'senderId' => $_SESSION['blm_user'],
'senderName' => $player['Name'],
'receiverId' => $otherPlayer['ID'],
'receiverName' => $otherPlayer['Name'],
'action' => 'ROBBERY',
'amount' => $amount,
'chance' => $chance,
'success' => $success ? 1 : 0)) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
Database::getInstance()->commit();
redirectTo('/?p=nachrichten_liste');
break;
// heist
case mafia_action_heist:
if ($groupDiplomacy === group_diplomacy_war) $sperrZeit *= Config::getFloat(Config::SECTION_MAFIA, 'wait_factor_war');
if (Database::getInstance()->updateTableEntry(Database::TABLE_USERS, $_SESSION['blm_user'],
array('NextMafia' => date('Y-m-d H:i:s', time() + $sperrZeit))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
$data = Database::getInstance()->getPlayerStock($otherPlayer['ID']);
if ($success) {
// iterate over each item, set stock to the amount of wares which where stolen
$rate = getRandomRate(Config::getFloat(Config::SECTION_MAFIA_HEIST, 'min_rate'), Config::getFloat(Config::SECTION_MAFIA_HEIST, 'max_rate'));
foreach ($data as $id => $val) {
$data[$id] = (int)floor($val * $rate);
}
$valuesSub = array();
$valuesAdd = array();
$wheresSub = array();
for ($i = 1; $i <= count_wares; $i++) {
$valuesSub['Lager' . $i] = -$data['Lager' . $i];
$wheresSub['Lager' . $i . ' >= :whr' . ($i - 1)] = $data['Lager' . $i];
$valuesAdd['Lager' . $i] = $data['Lager' . $i];
}
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_USERS, $_SESSION['blm_user'], $valuesAdd) === null) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_USERS, $otherPlayer['ID'], $valuesSub, $wheresSub) === null) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
$wares = array();
for ($i = 1; $i <= count_wares; $i++) {
if ($data['Lager' . $i] == 0) continue;
if (Database::getInstance()->createTableEntry(Database::TABLE_LOG_MAFIA, array(
'senderId' => $_SESSION['blm_user'],
'senderName' => $player['Name'],
'receiverId' => $otherPlayer['ID'],
'receiverName' => $otherPlayer['Name'],
'action' => 'HEIST',
'item' => $i,
'amount' => $data['Lager' . $i],
'chance' => $chance,
'success' => 1)) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
$wares[] = sprintf('* %s: %s', getItemName($i), formatWeight($data['Lager' . $i]));
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $_SESSION['blm_user'],
'Betreff' => 'Mafia: Diebstahl gegen ' . $otherPlayer['Name'] . ' erfolgreich',
'Nachricht' => sprintf('Der Diebstahl verlief ohne Probleme, wir konnten das gesamte Lager ausräumen. Folgende Waren konnten sichergestellt werden:
%s
[i]- Ihre Mafia -[/i]
', empty($wares) ? 'Ein angebissenes Mett-Brötchen' : implode("\n", $wares)))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $otherPlayer['ID'],
'Betreff' => 'Mafia: Diebstahl von Unbekannt erfolgreich',
'Nachricht' => sprintf('Wir wurden von einem unbekannten Angreifer ausgeraubt, nach der Inventur fehlten folgende Waren:
%s
[i]- Ihre Wachen -[/i]
', empty($wares) ? 'Ein angebissenes Mett-Brötchen' : implode("\n", $wares)))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
} else {
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $_SESSION['blm_user'],
'Betreff' => 'Mafia: Diebstahl gegen ' . $otherPlayer['Name'] . ' fehlgeschlagen',
'Nachricht' => 'Der Diebstahl war leider [b]nicht[/b] erfolgreich, die gegnerischen Wachen entdeckten unsere Transporter und wir mussten fliehen.
[i]- Ihre Mafia -[/i]
')) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $otherPlayer['ID'],
'Betreff' => 'Mafia: Diebstahl von ' . $player['Name'] . ' vereitelt',
'Nachricht' => 'Wir konnten einen Diebstahlversuch von ' . createBBProfileLink($_SESSION['blm_user'], $player['Name']) . ' vereiteln, der Dieb konnte geschnappt werden.
[i]- Ihre Wachen -[/i]
')) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_LOG_MAFIA, array(
'senderId' => $_SESSION['blm_user'],
'senderName' => $player['Name'],
'receiverId' => $otherPlayer['ID'],
'receiverName' => $otherPlayer['Name'],
'action' => 'HEIST',
'chance' => $chance,
'success' => 0)) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
}
Database::getInstance()->commit();
redirectTo('/?p=nachrichten_liste');
break;
// attack
case mafia_action_attack:
if (Database::getInstance()->updateTableEntry(Database::TABLE_USERS, $_SESSION['blm_user'],
array('NextMafia' => date('Y-m-d H:i:s', time() + $sperrZeit))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
if ($success) {
$data = Database::getInstance()->getPlayerPlantageAndBauhofLevel($otherPlayer['ID']);
$plantage = calculateBuildingDataForPlayer(1, $data, 0);
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_USERS, $otherPlayer['ID'],
array('Gebaeude' . building_plantage => -1)) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
if (Database::getInstance()->updateTableEntryCalculate(Database::TABLE_STATISTICS, null,
array('MafiaMinus' => $plantage['Punkte']),
array('user_id = :whr0' => $otherPlayer['ID'])) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 142, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $_SESSION['blm_user'],
'Betreff' => 'Mafia: Angriff gegen ' . $otherPlayer['Name'] . ' erfolgreich',
'Nachricht' => sprintf('Der Angriff war erfolgreich, die Plantage brennt lichterloh.
Ihr Konkurrent hat dadurch %s Punkte verloren.
[i]- Ihre Mafia -[/i]
', formatPoints($plantage['Punkte'])))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $otherPlayer['ID'],
'Betreff' => 'Mafia: Angriff von ' . $player['Name'] . ' konnte nicht abgewandt werden',
'Nachricht' => sprintf('Lieder konnten wir einen Angriff auf unsere Plantage nicht verhindern.
Wir konnten aber durch die Analyse der Trümmer den Verursacher dieses Anschlags ausmachen, %s.
Durch den Angriff haben wir leider zudem %s Punkte verloren.
[i]- Ihre Wachen -[/i]
', createBBProfileLink($_SESSION['blm_user'], $player['Name']), formatPoints($plantage['Punkte'])))) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
} else {
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $_SESSION['blm_user'],
'Betreff' => 'Mafia: Angriff gegen ' . $otherPlayer['Name'] . ' fehlgeschlagen',
'Nachricht' => 'Der Angriff war leider [b]nicht[/b] erfolgreich, die gegnerischen Wachen haben unseren Agenten geschnappt und konnten den Brandsatz entschärfen.
[i]- Ihre Mafia -[/i]
')) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
if (Database::getInstance()->createTableEntry(Database::TABLE_MESSAGES, array(
'Von' => 0,
'An' => $otherPlayer['ID'],
'Betreff' => 'Mafia: Angriff von ' . $player['Name'] . ' vereitelt',
'Nachricht' => 'Wir konnten einen Angriff von ' . createBBProfileLink($_SESSION['blm_user'], $player['Name']) . ' vereiteln, der Brandsatz konnte entschärft werden bevor Schaden entstanden ist.
[i]- Ihre Wachen -[/i]
')) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
}
if (Database::getInstance()->createTableEntry(Database::TABLE_LOG_MAFIA, array(
'senderId' => $_SESSION['blm_user'],
'senderName' => $player['Name'],
'receiverId' => $otherPlayer['ID'],
'receiverName' => $otherPlayer['Name'],
'action' => 'ATTACK',
'chance' => $chance,
'success' => $success ? 1 : 0)) !== 1) {
Database::getInstance()->rollback();
redirectTo($backLink, 141, __LINE__);
}
Database::getInstance()->commit();
redirectTo('/?p=nachrichten_liste');
break;
default:
Database::getInstance()->rollback();
redirectTo($backLink, 112, __LINE__);
break;
}