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Glyphs are rendered distorted on some browser-OS-Hardware-configurations. #208
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Does the rendering errors occur on newly tested machines or was the rendering correct some time ago? |
I believe it did work some weeks ago, but i cannot pinpoint the date/version when it broke. |
This behavior occurs when using Google swiftshader software rendering. |
Minimal working example for shadertoy (assign any texture to Channel0)
Should render a completely orange frame, but instead renders a gradiant from red to yellow (left to right) with enforced SwiftShader. |
Bug was reported to Google: I will apply a workaround and open a PR with it. |
See attached images. The correct glyphs are shown, but apparently the texture access results in wrong contours.
Configuration:
Windows 10 Pro 1903
Chrome: Version 78.0.3904.108 (Offizieller Build) (64-Bit)
Graphic card: NVIDIA GeForce GTX 1080
It does work fine on Firefox, Edge and ie11. I also attached the full diagnostic info for Firefox and Chrome.
webgl_diagnostic_chrome.txt
webgl_diagnostics_firefox.txt
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