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3d.h
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/*
This file is part of the Mandelbox program developed for the course
CS/SE Distributed Computer Systems taught by N. Nedialkov in the
Winter of 2015-2016 at McMaster University.
Copyright (C) 2015-2016 T. Gwosdz and N. Nedialkov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _3d_H
#define _3d_H
#define NEAR 1
#define FAR 100
#include "camera.h"
#include "renderer.h"
inline void LoadIdentity (double *matrix);
inline void Perspective (double fov, double aspect, double zNear, double zFar, double *projMatrix);
inline void Frustum (double left, double right, double bottom, double top, double znear, double zfar, double *matrix);
inline void LookAt (double *eye, double *target, double *up, double *modelMatrix);
inline double LengthVector (double *vector);
inline void NormalizeVector(double *vector);
inline void ComputeNormalOfPlane(double *normal, double *v1, double *v2);
inline void MultiplyMatrices(double *result, const double *matrix1, const double *matrix2);
inline void MultiplyMatrixByVector(double *resultvector, double *matrix, double *pvector);
inline int InvertMatrix(double *m, double *out);
inline void Translate(double *result, double x, double y, double z);
#endif