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server.go
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package main
import (
"encoding/json"
"log"
"net/http"
"os"
)
// HTTP Handlers
func HandleIndex(w http.ResponseWriter, r *http.Request) {
response := info()
w.Header().Set("Content-Type", "application/json")
err := json.NewEncoder(w).Encode(response)
if err != nil {
log.Printf("ERROR: Failed to encode info response, %s", err)
}
}
func HandleStart(w http.ResponseWriter, r *http.Request) {
state := GameState{}
err := json.NewDecoder(r.Body).Decode(&state)
if err != nil {
log.Printf("ERROR: Failed to decode start json, %s", err)
return
}
start(state)
// Nothing to respond with here
}
func HandleMove(w http.ResponseWriter, r *http.Request) {
state := GameState{}
err := json.NewDecoder(r.Body).Decode(&state)
if err != nil {
log.Printf("ERROR: Failed to decode move json, %s", err)
return
}
response := move(state)
w.Header().Set("Content-Type", "application/json")
err = json.NewEncoder(w).Encode(response)
if err != nil {
log.Printf("ERROR: Failed to encode move response, %s", err)
return
}
}
func HandleEnd(w http.ResponseWriter, r *http.Request) {
state := GameState{}
err := json.NewDecoder(r.Body).Decode(&state)
if err != nil {
log.Printf("ERROR: Failed to decode end json, %s", err)
return
}
end(state)
// Nothing to respond with here
}
// Middleware
const ServerID = "battlesnake/github/starter-snake-go"
func withServerID(next http.HandlerFunc) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Server", ServerID)
next(w, r)
}
}
// Start Battlesnake Server
func RunServer() {
port := os.Getenv("PORT")
if len(port) == 0 {
port = "8000"
}
http.HandleFunc("/", withServerID(HandleIndex))
http.HandleFunc("/start", withServerID(HandleStart))
http.HandleFunc("/move", withServerID(HandleMove))
http.HandleFunc("/end", withServerID(HandleEnd))
log.Printf("Running Battlesnake at http://0.0.0.0:%s...\n", port)
log.Fatal(http.ListenAndServe(":"+port, nil))
}