You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Under certain scenes, pixels that appear corrupted arise. There are pure white pixels in the viewport as well as pure black pixels. At some point those pixels got corrupted while rendering, the can either be NaN pixels, or +- infinity pixels Im not sure (since white and black pixels seem to be co present). Now this introduces small visual artifacts, but the bigger issue is that when exporting the raw floating point data like in TIFF32 or PFM modes, the NaN pixels are also written. As such programs downstream that cannot deal with NaN values properly will fail to load the image (like in Adobe Camera RAW) or would fail to save the image properly (as in Photoshop). This could be considered a critical bug as there is no way to get around this issue atm and unclear how to stop a scene buffer from corrupting.
Here you see the white pixels in the context of the render (exposure has been tuned down)
Here I turned off post and set exposure to -300, the white pixels remain
I set exposure to 1000, to my surprise there where also black pixels.
Here is a screenshot from the photos app, showcasing the apparent corruption
In Lightroom, showing 2(3) renders under different export options and different samples. Some of the images are corrupted and unloadable
Reproduction turned out easier than I expected, I have included the 2.4.5 version. The original scene was made in a snapshot build but I have lost the JSON for it so I will have to see in I can remake that scene. Note for this scene under #1660 no corruption was observed but WAS for a different scene (That motivated this issue) but it took considerably longer for problems to occur so decided to use this scene as a benchmark. Link to 2.4.5 scene with NaN pixels
The text was updated successfully, but these errors were encountered:
Under certain scenes, pixels that appear corrupted arise. There are pure white pixels in the viewport as well as pure black pixels. At some point those pixels got corrupted while rendering, the can either be NaN pixels, or +- infinity pixels Im not sure (since white and black pixels seem to be co present). Now this introduces small visual artifacts, but the bigger issue is that when exporting the raw floating point data like in TIFF32 or PFM modes, the NaN pixels are also written. As such programs downstream that cannot deal with NaN values properly will fail to load the image (like in Adobe Camera RAW) or would fail to save the image properly (as in Photoshop). This could be considered a critical bug as there is no way to get around this issue atm and unclear how to stop a scene buffer from corrupting.
Bug observed:
2.4.5 (reproduced here)
2.5.0-SNAPSHOT.214.g94622f8a (commit 94622f8)
#1660
Example
Here you see the white pixels in the context of the render (exposure has been tuned down)
Here I turned off post and set exposure to -300, the white pixels remain
I set exposure to 1000, to my surprise there where also black pixels.
Here is a screenshot from the photos app, showcasing the apparent corruption
In Lightroom, showing 2(3) renders under different export options and different samples. Some of the images are corrupted and unloadable
Reproduction turned out easier than I expected, I have included the 2.4.5 version. The original scene was made in a snapshot build but I have lost the JSON for it so I will have to see in I can remake that scene. Note for this scene under #1660 no corruption was observed but WAS for a different scene (That motivated this issue) but it took considerably longer for problems to occur so decided to use this scene as a benchmark.
Link to 2.4.5 scene with NaN pixels
The text was updated successfully, but these errors were encountered: