From ad878f01408fa2e8f957525cf9b48c409e21c7b7 Mon Sep 17 00:00:00 2001 From: Thomas Ferrand Date: Fri, 17 Jul 2020 04:04:55 +0200 Subject: [PATCH] Set previous material as water when start is in water and not exiting water --- chunky/src/java/se/llbit/chunky/renderer/scene/Scene.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/chunky/src/java/se/llbit/chunky/renderer/scene/Scene.java b/chunky/src/java/se/llbit/chunky/renderer/scene/Scene.java index 731d0be09a..fa869e02bc 100644 --- a/chunky/src/java/se/llbit/chunky/renderer/scene/Scene.java +++ b/chunky/src/java/se/llbit/chunky/renderer/scene/Scene.java @@ -654,6 +654,8 @@ private boolean worldIntersection(Ray ray) { ray.setPrevMaterial(r.getPrevMaterial(), r.getPrevData()); ray.setCurrentMaterial(r.getCurrentMaterial(), r.getCurrentData()); hit = true; + } else if(ray.getPrevMaterial() == Air.INSTANCE) { + ray.setPrevMaterial(Water.INSTANCE, 1 << Water.FULL_BLOCK); } } } else {