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Segmentation Fault while casting Lightning Bolt on Ghost in the Graveyard #12
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There is a randomization on Thunderbolt so the fix is to bound check the drawing on surface. Probably in future there should be "drawPixelSafe" and "drawPixelFast" and ThunderBolt should use "drawPixelSafe" Please update to Thank you @kamiccolo for bug report. Fix commit: 1336208 |
The issue still persists :( It feels like color overflowing as well:
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I will fix it this evening with the "setPixelSafe". |
Mhm. I'm not sure if that's the problem.
Becomes EDIT: |
It looks fixed now. Can you test it by taking 'master' branch again? |
Well, the master is quite messed up at the moment... ;)
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Casting Lightning Bolt on a Ghost in the Graveyard causes Segmentation Fault.
Backtrace:
Yet, another backtrace from casting Lightning Bolt on Dwarves:
Also, save file next to the graveyard. To reproduce, enter it and cast lightning bolt:
https://drive.google.com/open?id=1jBq8fS8rjBBoCSIQ3F3_46EL9F_QpDnW
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