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ThreadPool.hpp
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#pragma once
#include <vector> // std::vector
#include <queue> // std::queue
#include <memory> // std::make_shared, std::shared_ptr
#include <thread> // std::thread
#include <mutex> // std::mutex, std::unique_lock
#include <condition_variable> // std::condition_variable
#include <future> // std::future, std::packaged_task
#include <functional> // std::bind, std::function
#include <stdexcept> // std::runtime_error
#include <algorithm> // std::max
class ThreadPool {
public:
ThreadPool(size_t poolSize = (std::max)(2u, std::thread::hardware_concurrency()));
~ThreadPool();
template<class F, class... Args>
auto enqueue(F&& f, Args&&... args)
->std::future<typename std::result_of<F(Args...)>::type>;
void clearTask();
size_t getWaitingTaskSize();
void waitUntilQueueEmpty();
size_t getPoolSize();
void setPoolSize(size_t limit);
size_t getNumAvailable();
void waitUntilAllIdle();
private:
void emplace_back_worker(std::size_t worker_number);
std::size_t pool_size;
std::atomic<std::size_t> running;
std::vector< std::thread > workers;
std::queue< std::function<void()> > tasks;
// synchronization
std::condition_variable condition_consumers;
std::condition_variable condition_task_update;
std::condition_variable condition_worker_update;
std::mutex mutex_task;
std::mutex mutex_worker;
bool stop;
bool cleared;
};
// add new work item to the pool
template<class F, class... Args>
auto ThreadPool::enqueue(F&& f, Args&&... args)
-> std::future<typename std::result_of<F(Args...)>::type>
{
using return_type = typename std::result_of<F(Args...)>::type;
auto task = std::make_shared< std::packaged_task<return_type()> >(
std::bind(std::forward<F>(f), std::forward<Args>(args)...)
);
std::future<return_type> res = task->get_future();
{
std::unique_lock<std::mutex> lock(mutex_task);
// don't allow enqueueing after stopping the pool
if (stop)
throw std::runtime_error("enqueue on stopped ThreadPool");
tasks.emplace([this, task](){ if (!this->cleared) (*task)(); });
}
condition_consumers.notify_one();
return res;
}
inline ThreadPool::ThreadPool(size_t poolSize)
: pool_size(poolSize)
, running(0)
, stop(false)
, cleared(false)
{
workers.reserve(poolSize);
for (size_t i = 0; i < poolSize; ++i)
emplace_back_worker(i);
}
inline ThreadPool::~ThreadPool()
{
std::unique_lock<std::mutex> lock(mutex_task);
stop = true;
condition_consumers.notify_all();
condition_task_update.notify_all();
condition_worker_update.notify_all();
pool_size = 0;
condition_consumers.wait(lock, [this]{ return this->workers.empty(); });
}
inline void ThreadPool::clearTask()
{
std::unique_lock<std::mutex> lock(this->mutex_task);
cleared = true;
while (tasks.size() > 0)
tasks.pop();
cleared = false;
condition_task_update.notify_all();
}
inline size_t ThreadPool::getWaitingTaskSize()
{
std::unique_lock<std::mutex> lock(this->mutex_task);
return tasks.size();
}
inline void ThreadPool::waitUntilQueueEmpty()
{
std::unique_lock<std::mutex> lock(this->mutex_task);
this->condition_task_update.wait(lock,
[this]{ return this->tasks.empty(); });
}
inline size_t ThreadPool::getPoolSize()
{
return pool_size;
}
inline void ThreadPool::setPoolSize(std::size_t limit)
{
if (limit < 1)
limit = 1;
std::unique_lock<std::mutex> lock_task(this->mutex_task);
std::unique_lock<std::mutex> lock_worker(this->mutex_worker);
if (stop)
return;
pool_size = limit;
std::size_t const old_size = this->workers.size();
if (pool_size > old_size)
{
// create new worker threads
for (std::size_t i = old_size; i != pool_size; ++i)
emplace_back_worker(i);
}
else if (pool_size < old_size)
// notify all worker threads to start downsizing
this->condition_consumers.notify_all();
}
inline size_t ThreadPool::getNumAvailable()
{
return pool_size - running;
}
inline void ThreadPool::waitUntilAllIdle()
{
std::unique_lock<std::mutex> lock(this->mutex_worker);
this->condition_worker_update.wait(lock,
[this]{ return (this->running == 0); });
}
inline void ThreadPool::emplace_back_worker(std::size_t worker_number)
{
std::unique_lock<std::mutex> lock(this->mutex_worker);
workers.emplace_back(
[this, worker_number]
{
for (;;)
{
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(this->mutex_task);
this->condition_consumers.wait(lock,
[this, worker_number]{
return this->stop || !this->tasks.empty()
|| pool_size < worker_number + 1; });
// deal with downsizing of thread pool or shutdown
if (this->stop
|| (!this->stop && pool_size < worker_number + 1))
{
std::thread &last_thread = this->workers.back();
std::thread::id this_id = std::this_thread::get_id();
if (this_id == last_thread.get_id())
{
// highest number thread exits, resizes the workers
// vector, and notifies others
last_thread.detach();
this->workers.pop_back();
this->condition_consumers.notify_all();
this->condition_worker_update.notify_all();
return;
}
else
continue;
}
else if (!this->tasks.empty())
{
task = std::move(this->tasks.front());
this->tasks.pop();
if (this->tasks.empty())
condition_task_update.notify_all();
std::atomic_fetch_add_explicit(&this->running,
std::size_t(1),
std::memory_order_relaxed);
condition_worker_update.notify_all();
}
else
continue;
}
task();
std::atomic_fetch_sub_explicit(&this->running,
std::size_t(1),
std::memory_order_relaxed);
condition_worker_update.notify_all();
}
}
);
this->condition_worker_update.notify_all();
}