We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How can we make shaders and light beams in pygame? We want to make non-light objects to dark.
I think, we should make a new lighting algorithm to calculate how far the blocks are from the lighting objects.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
How can we make shaders and light beams in pygame? We want to make non-light objects to dark.
I think, we should make a new lighting algorithm to calculate how far the blocks are from the lighting objects.
The text was updated successfully, but these errors were encountered: