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Halide is a programming language designed to make it easier to write high-performance image and array processing code on modern machines. Halide currently targets:
CPU architectures: X86, ARM, MIPS, Hexagon, PowerPC, RISC-V
GPU Compute APIs: CUDA, OpenCL, OpenGL Compute Shaders, Apple Metal, Microsoft Direct X 12
Rather than being a standalone programming language, Halide is embedded in C++. This means you write C++ code that builds an in-memory representation of a Halide pipeline using Halide's C++ API. You can then compile this representation to an object file, or JIT-compile it and run it in the same process.
I am happy to work on this, since I am a Halide maintainer. Our library has been available in vcpkg for some time and we are interested in expanding to Conan. I searched for another request that might be open and found only a brief mention in #621.
The text was updated successfully, but these errors were encountered:
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Description Of The Library / Tool
Halide is a programming language designed to make it easier to write high-performance image and array processing code on modern machines. Halide currently targets:
Rather than being a standalone programming language, Halide is embedded in C++. This means you write C++ code that builds an in-memory representation of a Halide pipeline using Halide's C++ API. You can then compile this representation to an object file, or JIT-compile it and run it in the same process.
I am happy to work on this, since I am a Halide maintainer. Our library has been available in vcpkg for some time and we are interested in expanding to Conan. I searched for another request that might be open and found only a brief mention in #621.
The text was updated successfully, but these errors were encountered: