- Updated to libGDX 1.12.1
- Updated to libGDX 1.12.0
- Updated to libGDX 1.11.0
VfxEffect
constrains its internal width and height on#resize(int, int)
. Max side size of the internal buffers is now limited to theVfxEffect#MAX_FRAME_BUFFER_SIDE
constant value which is 8192 by default. Feel free to change it according to your project requirements.
- GWT module launcher no longer should make a call to
GwtVfxGlExtension#initialize()
. Please revisit GWT integration guide on the wiki page. VfxManager#render()
method was broken down into separate stages (methods):VfxManager#applyEffects()
applies the effect chain to the captured result.VfxManager#renderToScreen()
/VfxManager#renderToFbo()
methods are now responsible for rendering the result. You also have an option to retrieve the current result usingVfxManager#getResultBuffer()
and perform custom drawing (e.g. render buffer's texture usingSpriteBatch
).
VfxManager
's#beginCapture()
/#endCapture()
have been renamed to#beginInputCapture()
/#endInputCapture()
.- As an alternative to
#beginSceneCapture()
/#endSceneCapture()
, an input texture/buffer may be supplied throughVfxManager#useAsInput()
methods. VfxManager
no longer cleans up the buffers when begin input capture. You should make an explicit call toVfxManager#cleanUpBuffers()
in order to reset previous result before start capturing/providing a new frame.- Filters/effects cleanup. Some getters/setters were renamed.
VfxEffect
has got#update(float)
method to update time based values. You should callVfxManager#update(float)
every frame in order to update the effects.VfxEffect
no longer has anyrender()
related methods, it's now just a base interface that's declares the most essential lifecycle methods (likeresize()
,rebind()
,dispose()
, etc).- The concept of Filters was eliminated, there are only Effects now. Although not every effect is made for
VfxManager
chaining render (read below). - Any effect that wants to participate in
VfxManager
's effects chain, should implementChainVfxEffect
interface. A good example of non-chain effect isCopyEffect
orMixEffect
, they are more like utility effect units, provide specific render capabilities and can take part in complex effect pipelines (e.g.CompositeVfxEffect
). NoiseEffect
was removed due to similarities withFilmGrainEffect
.PingPongBuffer
replaced withVfxPingPongWrapper
which is a lightweight version and doesn't manage its own pair ofVfxFrameBuffer
, but instead works only with the provided instances.VfxPingPongWrapper
can be integrated withVfxFrameBufferPool
.VfxFrameBufferPool
added. It acts like a regular libGDXPool
, but with a twist... It manages the lifecycle of all the createdVfxFrameBuffer
instances internally.VfxWidgetGroup
is now fully compatible with transform enabled parent/child actors (check out web demo).VfxWidgetGroup
's internal frame buffer may be configured to resize to widget's size or to match real screen PPU.IntegerRoundFillContainer
was removed asVfxWidgetGroup
supersets its functionality.