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context pop-up menu placement sometimes wrong #95
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however drag-drop and keyboard cut/paste work as usual |
Are you sure you are hovering a node, and not the 'Root Nodes' label, and are you sure you are editing a PROTO not a X3DPrototypeInstance? |
yes and |
i can not now reproduce exactly, i originally was able (in order to get screen shot) so unfortunately it may be an upstream issue and an intermittent one. i have been noticing that the context menu's placement has always been a bit wayward, but this was the first time the actual target was being repeatably missed. playing i find i can repeatably make the content menu's placement go wrong, this all seems related. see below, recording of moving around and clicking right button. |
this is looking less likely to be the same bug as the OP |
still an issue in 4.5.8 |
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