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shadow.cpp
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// shadow.cpp : main source file for shadow.exe
//
#include "stdafx.h"
#include <atlframe.h>
#include <atlctrls.h>
#include <atldlgs.h>
#include "resource.h"
#include "MainDlg.h"
CAppModule _Module;
int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/, LPTSTR /*lpstrCmdLine*/, int /*nCmdShow*/)
{
HRESULT hRes = ::CoInitialize(NULL);
// If you are running on NT 4.0 or higher you can use the following call instead to
// make the EXE free threaded. This means that calls come in on a random RPC thread.
// HRESULT hRes = ::CoInitializeEx(NULL, COINIT_MULTITHREADED);
ATLASSERT(SUCCEEDED(hRes));
// this resolves ATL window thunking problem when Microsoft Layer for Unicode (MSLU) is used
::DefWindowProc(NULL, 0, 0, 0L);
AtlInitCommonControls(ICC_BAR_CLASSES); // add flags to support other controls
hRes = _Module.Init(NULL, hInstance);
ATLASSERT(SUCCEEDED(hRes));
int nRet = 0;
// BLOCK: Run application
{
CMainDlg dlgMain;
nRet = dlgMain.DoModal();
}
_Module.Term();
::CoUninitialize();
return nRet;
}