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TODO
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Maintenance:
✔ Get the readme to look nice on GitHub @low @done (15-04-25 19:16)
☐ add in some comments
Codebase:
☐ Make the base game loop
✔ make a moveable character @done (15-04-25 00:39)
☐ Make the character sprite not animate when not moving
sort of done, i only have it resume to a default idle when i would prefer either pausing the animation or switching to one of several idles. use states?
☐ make the character sprite not flip direction when walking up/down
✔ Put the playerinput into a component @done (15-04-25 02:19)
✔ Put the animation into a component @done (15-04-25 02:19)
☐ Implement a tiled map thing
Either https://github.com/Dvergar/PyxelEdit-Map-Importer or tiled, maybe
☐ start using states
☐ fix the stupid idle animation
Design:
✔ Get a placeholder character sprite @done (15-04-25 00:39)
☐ Make a placeholder main menu graphic