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controls.cpp
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using namespace std;
void foo()
{
cout<<"foo";
}
void keyboard(unsigned char key, int x, int y) {
if (key == 27)
exit(0);
else if (key == 'a') {
dude.z+=10;
glutPostRedisplay();
}
else if (key == 'z') {
dude.z-=10;
glutPostRedisplay();
}
else if (key == 'q') {
dude.o+=10;
glutPostRedisplay();
}
else if (key == 'w') {
dude.o-=10;
glutPostRedisplay();
}
else if (key == 's') {
dude.s+=5;
glutPostRedisplay();
}
else if (key == 'x') {
dude.s-=5;
glutPostRedisplay();
}
else if (key == 'j') {
glutPostRedisplay();
}
else if (key == 'k') {
glutPostRedisplay();
}
else if (key == ' ') {
cout<<"space";
dude.doSomething();
glutPostRedisplay();
}
}
void special(int key, int x, int y) {
if (key == GLUT_KEY_LEFT) {
dude.turn(10);
glutPostRedisplay();
}
else if (key == GLUT_KEY_RIGHT) {
dude.turn(-10);
glutPostRedisplay();
}
else if (key == GLUT_KEY_UP) {
dude.goForward();
glutPostRedisplay();
}
else if (key == GLUT_KEY_DOWN) {
dude.goBackward();
glutPostRedisplay();
}
else if (key == GLUT_KEY_END) {
dude.s += 5;
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y)
{
}
void mouseMotion(int x, int y)
{
}
}
void specMouse