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Rasterizer.h
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#ifndef RASTERIZER_H
#define RASTERIZER_H
#include "Color.h"
#include "Math/vector4f.h"
// vertex format
typedef struct tVertex
{
Vector4f v; // position
Vector3f n; // normal
//Vector2f t; // texture coordinate
Color c;
} Vertex;
// Èý½ÇÐÎÀàÐÍ
enum TriType
{
TOP,
BOTTOM,
LEFT,
RIGHT
};
// ×Åɫģʽ
enum ShadeMode
{
SHADE_FLAT = 1,
SHADE_GOURAUD = 2,
SHADE_PHONG = 3,
SHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
};
// Ìî³äģʽ
enum FillMode
{
FILL_POINT = 1,
FILL_SOLID = 2,
FILL_WIREFRAME = 3,
FILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
};
// scanline rasterizer
class Rasterizer
{
public:
Rasterizer();
TriType GetTriType(Vertex* p0, Vertex* p1, Vertex* p2); // ÅжÏÈý½ÇÐÎÀàÐÍ
void RasterizeBottomTri(Vertex* p0, Vertex* p1, Vertex* p2, COLORREF** cb, float** zb, FillMode fm, ShadeMode sm);
void RasterizeTopTri(Vertex* p0, Vertex* p1, Vertex* p2, COLORREF** cb, float** zb, FillMode fm, ShadeMode sm);
void RasterizeLeftTri(Vertex* p0, Vertex* p1, Vertex* p2, COLORREF** cb, float** zb, FillMode fm, ShadeMode sm);
void RasterizeRightTri(Vertex* p0, Vertex* p1, Vertex* p2, COLORREF** cb, float** zb, FillMode fm, ShadeMode sm);
};
#endif // RASTERIZER_H