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The menu of transactions with a freighter is strangely done. The question “Do you sell freight?” » is located at the same level as the purchase buttons for goods sold by this ship. “Buy %s for %i rep” for example.
Edit : I did this test on the latest version of the scenario which is on the Xansta repo (and not on the Daid repo)
The text was updated successfully, but these errors were encountered:
muerteFR
changed the title
[Liberation Scenario issues] weird freighter comms
[Liberation Scenario issue] weird freighter comms
Dec 16, 2024
@Xansta I tried to recover this situation after your very recent changes to see if it was resolved but I can't find this situation again.
On the other hand, whether with the old Comms utility lua file or with your very recent modifications, I don't know if it's intended, normal, but we can give orders to friendly cargo ships (defend a WP, dock at a nearby station, report status, help us) as if they were combat ships. It seems weird.
"Defend a waypoint" is a little misleading. For combat ships or for non-combat ships, it means go to the designated point and when you get there, just circle. If you're a combat vessel, you'll shoot at anything that comes near. If you're a non-combat vessel, you'll run away from enemies that approach that can shoot you.
Dock at nearby station is a potentially reasonable thing to tell a friendly ship. For combat vessels, you may want them to recharge their ordnance. For non-combat vessels, you may want them to get out of a combat zone (you're protecting them).
Getting status from non combat friendly ships is also reasonable, especially if it includes a manifest of potential cargo they might sell.
The comms utility may address the goods purchasing options being on the same level together. It's on my repository. I'll push it out to the main repository once I finish testing.
The menu of transactions with a freighter is strangely done. The question “Do you sell freight?” » is located at the same level as the purchase buttons for goods sold by this ship. “Buy %s for %i rep” for example.
Edit : I did this test on the latest version of the scenario which is on the Xansta repo (and not on the Daid repo)
The text was updated successfully, but these errors were encountered: