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TileGrid.cs
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using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.UI.StartScreen;
namespace Roomsizer {
class TileGrid {
public class TileRow {
public List<Int32> Tiles { get; set; }
public TileRow(List<Int32> tiles) => Tiles = tiles;
}
public List<TileRow> RowList { get; set; }
public TileGrid(JArray rawTileData, int colCount) {
RowList = new List<TileRow>();
int tileCounter = 0;
var tiles = new List<Int32>();
foreach(var tile in rawTileData.Children()) {
tiles.Add((int) tile);
tileCounter += 1;
if (tileCounter == colCount) {
RowList.Add(new TileRow(tiles));
tileCounter = 0;
tiles = new List<Int32>();
}
}
}
public int[] SerializeTileData(int colCount, int rowCount) {
var result = new int[colCount * rowCount];
var i = 0;
foreach(var row in RowList) {
foreach(int tile in row.Tiles) {
result[i++] = tile;
}
}
return result;
}
}
}