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The logic of assigning kittens has been puzzling me. After maxing out pretty much everything, the kittens are mostly assigned as farmers, scholars or hunters. There's usually just a single priest. However,
Catnip fields are maxed out and catnip is at the max as well, so almost all of the farmers seem pretty useless.
Science is at the max pretty much all the time. Of course, scholars do create starcharts. Still, there's an abundance of those already.
Hunting is bound to be somewhat useful, I guess, but because catpower goes from 0 to max in a couple of seconds and hunting happens at a longer interval, most of it gets wasted.
Faith generation, on the other hand, would at least allow some benefit.
On a related note, in the assignation code the || 100 in the following confuses me:
The logic of assigning kittens has been puzzling me. After maxing out pretty much everything, the kittens are mostly assigned as farmers, scholars or hunters. There's usually just a single priest. However,
On a related note, in the assignation code the || 100 in the following confuses me:
(gamePage.resPool.get("coal").value / gamePage.resPool.get("coal").maxValue || 100) < (gamePage.workshop.get("geodesy").researched ? gamePage.resPool.get("gold").value / gamePage.resPool.get("gold").maxValue : 100) ? ["coal", "geologist",gamePage.resPool.get("coal").value < gamePage.resPool.get("coal").maxValue * 0.99 ? 1 : 15,15] : ["gold", "geologist",gamePage.resPool.get("gold").value < gamePage.resPool.get("gold").maxValue * 0.99 ? 1 : 15,15]
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