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Missing Early Game Features #31

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Candcg opened this issue Oct 13, 2021 · 4 comments
Open

Missing Early Game Features #31

Candcg opened this issue Oct 13, 2021 · 4 comments

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@Candcg
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Candcg commented Oct 13, 2021

Script does not elect/promote a leader, nor promote kittens, nor construct embassy(s), all of which provide significant compounding bonuses for the early game

@dandcvs
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dandcvs commented Oct 18, 2021

can you send a save file with the problem?

@Candcg
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Candcg commented Nov 3, 2021

Script now doing aforementioned things, though much later than seems reasonable. A matter of priorities? leader election opens up very early, as does promotion, but the script leaves them until much later, even when merely electing a metallurgist would be a major upgrade that early on. Also, the policy rationing/frugality for 3500 culture is not being purchased, despite having over 20 mints

@Candcg
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Candcg commented Nov 3, 2021

@dandcvs
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dandcvs commented Nov 3, 2021

At the current moment, the script appoints a kitten as a leader, whose skills have a profession that is needed at the moment. And yes, this block is not optimized (maybe someday I will take it up, there should be a very subtle micromanagement due to the fact that in the early stages of the game gold is a very important resource and the promotion of kittens needs it.). Now the process itself begins if there are more than 100 kittens.

As for rationing / frugality, I really don't know which one is better.

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