We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Currently using with Blender with no issues baking game engine maps (emissive, color, metallic, roughness). Only issue is incorrect AO map.
I have to use traditional AO node setup which is quite cumbersome on objects with lots of materials.
Was wondering when this is going to be supported?
P.S. Splendid addon. Keep up the great work!
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Currently using with Blender with no issues baking game engine maps (emissive, color, metallic, roughness). Only issue is incorrect AO map.
I have to use traditional AO node setup which is quite cumbersome on objects with lots of materials.
Was wondering when this is going to be supported?
P.S. Splendid addon. Keep up the great work!
The text was updated successfully, but these errors were encountered: