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BackItems.lua
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BackItems = {
["markedbills"] = { -- Item Name
model="prop_money_bag_01", -- Model you want to display
back_bone = 24818, -- PED bone the entity is attached to.
-- Location of the model on the players back. Note this is and offset relative to the players bone coords.
x = -0.4,
y = -0.17,
z = -0.12,
-- Rotaion of the object.
x_rotation = 0.0,
y_rotation = 90.0,
z_rotation = 0.0,
},
["meth"] = {
model="hei_prop_pill_bag_01",
back_bone = 24818,
x = -0.1,
y = -0.17,
z = 0.12,
x_rotation = 0.0,
y_rotation = 90.0,
z_rotation = 0.0,
},
["weapon_smg"] = {
model="w_sb_smg",
back_bone = 24818,
x = 0.0,
y = -0.17,
z = -0.12,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 180.0,
},
["weapon_assaultrifle"] = {
model="w_ar_assaultrifle",
back_bone = 24818,
x = 0.0,
y = -0.17,
z = -0.05,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 180.0,
},
["weapon_carbinerifle"] = {
model="w_ar_carbinerifle",
back_bone = 24818,
x = 0.0,
y = -0.17,
z = 0.08,
x_rotation = 0.0,
y_rotation = -180.0,
z_rotation = 180.0,
},
["weapon_rpg"] = {
model="w_lr_rpg",
back_bone = 24818,
x = 0.2,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = 180.0,
z_rotation = 180.0,
},
["coke_brick"] = {
model="bkr_prop_coke_cutblock_01",
back_bone = 24818,
x = -0.20,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = 90.0,
z_rotation = 90.0,
},
["weed_bud"] = {
model="bkr_prop_weed_drying_01a",
back_bone = 24818,
x = -0.20,
y = -0.17,
z = 0.0,
x_rotation = 0.0,
y_rotation = 90.0,
z_rotation = 0.0,
},
}