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demo.py
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# %%
import LEDarcade as LED
from rgbmatrix import graphics
from rgbmatrix import RGBMatrix, RGBMatrixOptions
import time
import random
#Variable declaration section
ScrollSleep = 0.025
HatHeight = 32
HatWidth = 64
print ("---------------------------------------------------------------")
print ("WELCOME TO THE LED ARCADE ")
print ("")
print ("BY DATAGOD")
print ("")
print ("This program will demonstrate several LED functions that have")
print ("been developed as part of the Arcade Retro Clock RGB project.")
print ("---------------------------------------------------------------")
print ("")
print ("")
#--------------------------------------
# SHOW TITLE SCREEN --
#--------------------------------------
while (1==1):
#This allows you to create a title screen with different size text
#some scrolling text, an animation and even a nice fade to black
LED.ShowTitleScreen(
BigText = 'L.E.D.',
BigTextRGB = LED.HighGreen,
BigTextShadowRGB = LED.ShadowGreen,
LittleText = 'ARCADE',
LittleTextRGB = LED.HighRed,
LittleTextShadowRGB = LED.ShadowRed,
ScrollText = 'HACKATHON 2021',
ScrollTextRGB = LED.HighYellow,
ScrollSleep = ScrollSleep, # time in seconds to control the scrolling (0.005 is fast, 0.1 is kinda slow)
DisplayTime = 1, # time in seconds to wait before exiting
ExitEffect = 0 # 0=Random / 1=shrink / 2=zoom out / 3=bounce
)
#--------------------------------------
# SHOW CLOCKS --
#--------------------------------------
LED.ClearBuffers() #clean the internal graphic buffers
ClockSprite = LED.CreateClockSprite(24)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=True,h=0,v=0,TheSprite=ClockSprite,RGB=LED.MedOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 1,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=1)
ClockSprite = LED.CreateClockSprite(24)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=True,h=0,v=0,TheSprite=ClockSprite,RGB=LED.MedGreen,ShadowRGB=LED.ShadowGreen,ZoomFactor= 2,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=1)
ClockSprite = LED.CreateClockSprite(24)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=True,h=0,v=0,TheSprite=ClockSprite,RGB=LED.MedRed,ShadowRGB=LED.ShadowRed,ZoomFactor= 3,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=2)
#--------------------------------------
# ANIMATIONS --
#--------------------------------------
#Show small animations
LED.ClearBuffers() #clean the internal graphic buffers
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=8,Text='CREEPY!',RGB=LED.MedPurple,ShadowRGB=LED.ShadowPurple,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
LED.MoveAnimatedSpriteAcrossScreen(LED.BigSpiderWalkingSprite,v=20,direction="right",steps=18,ZoomFactor=1,sleep=0.08)
LED.BigSpiderWalkingSprite.HorizontalFlip()
time.sleep(1)
LED.MoveAnimatedSpriteAcrossScreen(LED.BigSpiderWalkingSprite,v=20,direction="left",steps=18,ZoomFactor=1,sleep=0.03)
LED.BigSpiderWalkingSprite.HorizontalFlip()
time.sleep(1)
LED.ClearBuffers() #clean the internal graphic buffers
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=8,Text='PACMAN',RGB=LED.HighYellow,ShadowRGB=LED.ShadowYellow,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
LED.ThreeGhostPacSprite.ScrollAcrossScreen(0,26,'right',ScrollSleep)
LED.ThreeBlueGhostPacSprite.ScrollAcrossScreen(HatWidth,26,'left',ScrollSleep)
LED.ClearBuffers() #clean the internal graphic buffers
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=8,Text='CHICKN',RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
LED.ChickenChasingWorm.ScrollAcrossScreen(HatWidth,23,'left',ScrollSleep * 1.5) #make this one a little slower
LED.WormChasingChicken.HorizontalFlip()
LED.WormChasingChicken.ScrollAcrossScreen(0,23,'right',ScrollSleep )
LED.WormChasingChicken.HorizontalFlip()
LED.ClearBuffers() #clean the internal graphic buffers
ClockSprite = LED.CreateClockSprite(24)
LED.ShowGlowingSprite(h=20,v=0,TheSprite=ClockSprite,RGB=LED.MedGreen,ShadowRGB=LED.ShadowGreen,ZoomFactor= 2,GlowLevels=100,FadeLevels=0,DropShadow=True,FadeDelay=0)
LED.RunningMan2Sprite.ScrollAcrossScreen(20,15,'right',0.02 )
LED.RunningMan2Sprite.HorizontalFlip()
LED.RunningMan2Sprite.ScrollAcrossScreen(20,15,'left',0.02 )
LED.RunningMan2Sprite.HorizontalFlip()
LED.RunningMan2Sprite.ScrollAcrossScreen(20,15,'right',0.02 )
LED.RunningMan2Sprite.HorizontalFlip()
LED.RunningMan2Sprite.ScrollAcrossScreen(20,15,'left',0.02 )
LED.RunningMan2Sprite.HorizontalFlip()
time.sleep(0.5)
Frames = LED.RunningManSprite.frames
LED.ClearBuffers() #clean the internal graphic buffers
ClockSprite = LED.CreateClockSprite(24)
LED.ShowGlowingSprite(h=45,v=0,TheSprite=ClockSprite,RGB=LED.MedGreen,ShadowRGB=LED.ShadowGreen,ZoomFactor= 1,GlowLevels=100,FadeLevels=0,DropShadow=True,FadeDelay=0)
for x in range (1,25):
for i in range (1,Frames+1):
LED.RunningManSprite.currentframe = i
LED.CopyAnimatedSpriteToPixelsZoom(LED.RunningManSprite,h=0,v=0, ZoomFactor=2)
LED.CopyAnimatedSpriteToPixelsZoom(LED.RunningMan2Sprite,h=40,v=14, ZoomFactor=1)
time.sleep(0.05)
#Zoom fade screen
LED.ZoomScreen(LED.ScreenArray,32,52,Fade=False,ZoomSleep=0.005)
LED.ZoomScreen(LED.ScreenArray,42,1,Fade=True,ZoomSleep=0.0)
#--------------------------------------
# SHOW SIMPLE SPRITES --
#--------------------------------------
LED.ClearBuffers() #clean the internal graphic buffers
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=1,Text='PLAIN',RGB=LED.HighCyan,ShadowRGB=LED.ShadowCyan,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=12,Text='SPRITES',RGB=LED.HighCyan,ShadowRGB=LED.ShadowCyan,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
time.sleep(1)
for x in range(1,25):
#Currently there are 27 colorful "bright" RGB values, stored in BrightColorList[].
GhostRGB = LED.BrightColorList[random.randint(1,LED.BrightColorCount)]
LED.CopySpriteToPixelsZoom(LED.BlueGhostSprite,random.randint(5,45),random.randint(0,20), ColorTuple=GhostRGB,ZoomFactor=random.randint(1,6),Fill=False)
time.sleep(0.05)
LED.CopySpriteToPixelsZoom(LED.PacSprite,random.randint(5,45),random.randint(0,20), ColorTuple=LED.HighYellow,ZoomFactor=random.randint(1,2),Fill=False)
time.sleep(0.05)
#Zoom fade screen
LED.ZoomScreen(LED.ScreenArray,32,62,Fade=False,ZoomSleep=0.001)
LED.ZoomScreen(LED.ScreenArray,62,1,Fade=True,ZoomSleep=0.0)
#--------------------------------------
# ZOOM AND GLOW SPRITES --
#--------------------------------------
LED.ClearBigLED()
LED.ClearBuffers() #clean the internal graphic buffers
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=1,Text='ZOOMED',RGB=LED.HighCyan,ShadowRGB=LED.ShadowCyan,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=12,Text='SPRITES',RGB=LED.HighCyan,ShadowRGB=LED.ShadowCyan,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
time.sleep(1)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=False,h=0,v=0,TheSprite=LED.BlueGhostSprite,RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 1,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=0)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=False,h=0,v=0,TheSprite=LED.BlueGhostSprite,RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 2,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=0)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=False,h=0,v=0,TheSprite=LED.BlueGhostSprite,RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 3,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=0)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=False,h=0,v=0,TheSprite=LED.BlueGhostSprite,RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 4,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=0)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=False,h=0,v=0,TheSprite=LED.BlueGhostSprite,RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 5,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=0)
LED.ShowGlowingSprite(CenterHoriz=True,CenterVert=False,h=0,v=0,TheSprite=LED.BlueGhostSprite,RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 6,GlowLevels=100,FadeLevels=50,DropShadow=True,FadeDelay=0)
#Zoom fade screen
LED.ZoomScreen(LED.ScreenArray,32,52,Fade=False,ZoomSleep=0.005)
LED.ZoomScreen(LED.ScreenArray,42,1,Fade=True,ZoomSleep=0.0)
#--------------------------------------
# SHOW COLOR ANIMATED SPRITES --
#--------------------------------------
LED.ClearBuffers() #clean the internal graphic buffers
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=1,Text='MOVING',RGB=LED.HighCyan,ShadowRGB=LED.ShadowCyan,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=12,Text='SPRITES',RGB=LED.HighCyan,ShadowRGB=LED.ShadowCyan,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
time.sleep(1)
#Show 8x8 sprites zoomed
for x in range(1,75):
#Currently there are 27 colorful "bright" RGB values, stored in BrightColorList[].
LED.CopyAnimatedSpriteToPixelsZoom(LED.DotZerkRobotWalkingSmall,h=28,v=22, ZoomFactor=2)
LED.CopyAnimatedSpriteToPixelsZoom(LED.DotZerkRobot,h=5,v=16, ZoomFactor=2)
LED.CopyAnimatedSpriteToPixelsZoom(LED.ChickenRunning,h=45,v=18, ZoomFactor=2)
time.sleep(0.05)
#Zoom fade screen
LED.ZoomScreen(LED.ScreenArray,32,42,Fade=False,ZoomSleep=0.015)
LED.ZoomScreen(LED.ScreenArray,42,1,Fade=True,ZoomSleep=0.0)
#--------------------------------------
# SHOW COOL EFFECTS --
#--------------------------------------
LED.ClearBuffers() #clean the internal graphic buffers
ClockSprite = LED.ShowDigitalClock(50,25,0)
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=1,Text='COOL',RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
LED.ShowGlowingText(CenterHoriz=True,CenterVert=False,h=0,v=12,Text='EFFECTS',RGB=LED.HighOrange,ShadowRGB=LED.ShadowOrange,ZoomFactor= 2,GlowLevels=25,DropShadow=True)
time.sleep(1)
LED.DotZerkRobot.LaserScan(h1=5,v1=24)
LED.DotZerkRobotWalkingSmall.LaserScan(h1=15,v1=27)
LED.ChickenRunning.LaserScan(h1=26,v1=25)
LED.DotZerkRobot.LaserErase(h1=5,v1=24)
LED.DotZerkRobotWalkingSmall.LaserErase(h1=15,v1=27)
LED.ChickenRunning.LaserErase(h1=26,v1=25)
time.sleep(1)
#Zoom fade screen
LED.ZoomScreen(LED.ScreenArray,32,42,Fade=False,ZoomSleep=0.015)
LED.ZoomScreen(LED.ScreenArray,42,1,Fade=True,ZoomSleep=0.0)