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Pointer.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using GoblinXNA;
using GoblinXNA.Graphics;
using GoblinXNA.SceneGraph;
using Model = GoblinXNA.Graphics.Model;
using GoblinXNA.Graphics.Geometry;
using GoblinXNA.Device.Generic;
using GoblinXNA.Device.Util;
using GoblinXNA.Physics;
using GoblinXNA.Helpers;
using GoblinXNA.UI.UI2D;
using GoblinXNA.UI.Events;
using GoblinXNA.Device.Capture;
using GoblinXNA.Device.Vision;
using GoblinXNA.Device.Vision.Marker;
namespace MARVIN
{
public class Pointer
{
public GlobalVariables global;
public Pointer(ref GlobalVariables g)
{
global = g;
}
public void createPointer()
{
global.toolbar1Node = new GeometryNode("Toolbar1");
global.toolbar1Node.Model = new Box(18, 28, 0.1f); //I think toolbar itself is 20x8
// Set this toolbar model to act as an occluder so that it appears transparent
global.toolbar1Node.IsOccluder = true;
// Make the toolbar model to receive shadow casted by other objects with
// CastShadows set to true
global.toolbar1Node.Model.ReceiveShadows = true;
Material toolbar1Material = new Material();
toolbar1Material.Diffuse = Color.Gray.ToVector4();
toolbar1Material.Specular = Color.White.ToVector4();
toolbar1Material.SpecularPower = 20;
global.toolbar1Node.Material = toolbar1Material;
global.toolBar1OccluderTransNode = new TransformNode();
global.toolBar1OccluderTransNode.Translation = new Vector3(3, 10, 0);
global.toolbar1MarkerNode.AddChild(global.toolBar1OccluderTransNode);
global.toolBar1OccluderTransNode.AddChild(global.toolbar1Node);
//Now we create the 3D arrow pointer on top of toolbar 1
TransformNode pointerTipTransNode = new TransformNode();
float pointerConeHeight = 3.0f;
Matrix pointerTipRotation = (Matrix.CreateRotationX((float)Math.PI));
pointerTipTransNode.Rotation = Quaternion.CreateFromRotationMatrix(pointerTipRotation);
pointerTipTransNode.Translation = new Vector3(4.0f, -3.0f, 1.3f);
global.pointerTip = new GeometryNode("Pointer Tip");
global.pointerTip.Model = new Cylinder(1.8f, 0.05f, pointerConeHeight, 12);
global.pointerMaterial = new Material();
global.pointerMaterial.Emissive = Color.Red.ToVector4();
global.pointerTip.Material = global.pointerMaterial;
global.pointerSegment = new GeometryNode("Pointer Segment");
global.pointerSegment.Model = new Cylinder(1.0f, 1.0f, 2.4f * pointerConeHeight, 12);
TransformNode pointerSegmentTransNode = new TransformNode();
pointerSegmentTransNode.Translation = new Vector3(0.0f, -3.6f, 0.0f);
global.pointerSegment.Material = global.pointerMaterial;
global.toolbar1MarkerNode.AddChild(pointerTipTransNode);
pointerTipTransNode.AddChild(global.pointerTip);
pointerSegmentTransNode.AddChild(global.pointerSegment);
pointerTipTransNode.AddChild(pointerSegmentTransNode);
// Create a marker node to track a toolbar marker array. Since we expect that the
// toolbar marker array will move a lot, we use a large smoothing alpha.
global.toolbar1MarkerNode = new MarkerNode(global.scene.MarkerTracker, "toolbar1");
global.toolbar1MarkerNode.Smoother = new DESSmoother(0.8f, 0.8f);
global.scene.RootNode.AddChild(global.toolbar1MarkerNode);
}
public void performPointing()
{
Vector4 homog_pointerWorldCoords = Vector4.Transform(global.ORIGIN, global.pointerTip.WorldTransformation * global.toolbar1MarkerNode.WorldTransformation);
Vector3 inhomog_pointerWorldCoords = new Vector3(homog_pointerWorldCoords.X, homog_pointerWorldCoords.Y, homog_pointerWorldCoords.Z);
Vector3 homog_pointerScreenCoords = global.graphics.GraphicsDevice.Viewport.Project(inhomog_pointerWorldCoords,
State.ProjectionMatrix, State.ViewMatrix, Matrix.Identity);
//GoblinXNA.UI.Notifier.AddMessage("Pointer Screen Coords: " + homog_pointerScreenCoords);
// 0 means on the near clipping plane, and 1 means on the far clipping plane
Vector3 nearSource = new Vector3(homog_pointerScreenCoords.X, homog_pointerScreenCoords.Y, 0);
Vector3 farSource = new Vector3(homog_pointerScreenCoords.X, homog_pointerScreenCoords.Y, 1);
// Now convert the near and far source to actual near and far 3D points based on our eye location
// and view frustum
Vector3 nearPoint = global.graphics.GraphicsDevice.Viewport.Unproject(nearSource,
State.ProjectionMatrix, State.ViewMatrix, Matrix.Identity);
Vector3 farPoint = global.graphics.GraphicsDevice.Viewport.Unproject(farSource,
State.ProjectionMatrix, State.ViewMatrix, Matrix.Identity);
double minDistanceSoFar = 10000000.0f;
int highlightedObjectType = -1;
int highlightedObjectIndex = -1;
double distanceToPointer;
for (int i = 0; i < 8; i++) //for each building
{
Vector3 homog_buildingScreenCoords = getScreenCoords(i, global.BUILDING);
distanceToPointer = screenDistance(homog_pointerScreenCoords, homog_buildingScreenCoords);
if (i == 0)
{
//GoblinXNA.UI.Notifier.AddMessage("Building 0 Screen Coords: " + homog_buildingScreenCoords);
}
if (distanceToPointer < minDistanceSoFar)
{
highlightedObjectType = global.BUILDING;
highlightedObjectIndex = i;
minDistanceSoFar = distanceToPointer;
}
}
//Now do "for each attribute"/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
for (int i = 0; i < 8; i++) //for each attribute
{
Vector3 homog_attributeScreenCoords = getScreenCoords(i, global.ATTRIBUTE);
distanceToPointer = screenDistance(homog_pointerScreenCoords, homog_attributeScreenCoords);
if (i == 0)
{
//GoblinXNA.UI.Notifier.AddMessage("Building 0 Screen Coords: " + homog_buildingScreenCoords);
}
if (distanceToPointer < minDistanceSoFar)
{
highlightedObjectType = global.ATTRIBUTE;
highlightedObjectIndex = i;
minDistanceSoFar = distanceToPointer;
}
}
//Now we do left cone
Vector3 homog_leftConeScreenCoords = getScreenCoords(-1, global.LEFT_CONE);
distanceToPointer = screenDistance(homog_pointerScreenCoords, homog_leftConeScreenCoords);
if (distanceToPointer < minDistanceSoFar)
{
highlightedObjectType = global.LEFT_CONE;
highlightedObjectIndex = -1;
minDistanceSoFar = distanceToPointer;
}
//Now we do right cone
Vector3 homog_rightConeScreenCoords = getScreenCoords(-1, global.RIGHT_CONE);
distanceToPointer = screenDistance(homog_pointerScreenCoords, homog_rightConeScreenCoords);
if (distanceToPointer < minDistanceSoFar)
{
highlightedObjectType = global.RIGHT_CONE;
highlightedObjectIndex = -1;
minDistanceSoFar = distanceToPointer;
}
if (minDistanceSoFar <= 75.0f) //if something's close enough to be selected
{
global.typeOfObjectBeingHighlighted = highlightedObjectType;
global.indexOfObjectBeingHighlighted = highlightedObjectIndex;
global.resetObjectColors();
global.pointerMaterial = new Material();
global.pointerMaterial.Emissive = Color.Yellow.ToVector4();
global.pointerTip.Material = global.pointerMaterial;
global.pointerSegment.Material = global.pointerMaterial;
global.highlight(global.indexOfObjectBeingHighlighted, global.typeOfObjectBeingHighlighted, Color.Yellow);
if ((global.typeOfObjectBeingHighlighted == global.LEFT_CONE) || (global.typeOfObjectBeingHighlighted == global.RIGHT_CONE))
{
//global.label = "Rotate building?";
}
else if (global.typeOfObjectBeingHighlighted == global.BUILDING)
{
//global.label = "Select " + global.indexOfObjectBeingHighlighted + "?";
//global.label = "Rotate building?";
}
else if (global.typeOfObjectBeingHighlighted == global.ATTRIBUTE)
{
//global.label = "Select " + global.indexOfObjectBeingHighlighted + "?";
}
else
{
//global.label = "Select " + global.indexOfObjectBeingHighlighted + "?";
}
}
else
{
global.typeOfObjectBeingHighlighted = global.NOTHING;
global.indexOfObjectBeingHighlighted = global.NOTHING;
global.resetObjectColors();
global.pointerMaterial = new Material();
global.pointerMaterial.Emissive = Color.Red.ToVector4();
global.pointerTip.Material = global.pointerMaterial;
global.pointerSegment.Material = global.pointerMaterial;
//global.label = "Nothing is highlighted.";
}
}
public Vector3 getScreenCoords(int index, int typeOfNode)
{
if (typeOfNode == global.BUILDING)
{
Vector4 homog_buildingWorldCoords;
if (global.outdoors)
{
homog_buildingWorldCoords = Vector4.Transform(global.ORIGIN, global.buildingTransNodes[index].WorldTransformation * global.blockTransNode.WorldTransformation * global.blockMarker.WorldTransformation);
}
else
{
homog_buildingWorldCoords = Vector4.Transform(global.ORIGIN, global.buildingTransNodes[index].WorldTransformation * global.indoorMarkerNode.WorldTransformation);
}
Vector3 inhomog_buildingWorldCoords = new Vector3(homog_buildingWorldCoords.X, homog_buildingWorldCoords.Y, homog_buildingWorldCoords.Z);
Vector3 homog_buildingScreenCoords = global.graphics.GraphicsDevice.Viewport.Project(inhomog_buildingWorldCoords,
State.ProjectionMatrix, State.ViewMatrix, Matrix.Identity);
return homog_buildingScreenCoords;
}
else if (typeOfNode == global.ATTRIBUTE)
{
Vector4 homog_attributeWorldCoords = Vector4.Transform(global.ORIGIN, global.attributeTransNodes[index].WorldTransformation * global.groundMarkerNode.WorldTransformation);
Vector3 inhomog_attributeWorldCoords = new Vector3(homog_attributeWorldCoords.X, homog_attributeWorldCoords.Y, homog_attributeWorldCoords.Z);
Vector3 homog_attributeScreenCoords = global.graphics.GraphicsDevice.Viewport.Project(inhomog_attributeWorldCoords,
State.ProjectionMatrix, State.ViewMatrix, Matrix.Identity);
return homog_attributeScreenCoords;
}
else if (typeOfNode == global.LEFT_CONE)
{
Vector4 homog_coneWorldCoords = Vector4.Transform(global.ORIGIN, global.leftConeTransNode.WorldTransformation * global.notebookShowcaseTransNode.WorldTransformation *
global.notebookBoxTransNode.WorldTransformation * global.groundMarkerNode.WorldTransformation);
Vector3 inhomog_coneWorldCoords = new Vector3(homog_coneWorldCoords.X, homog_coneWorldCoords.Y, homog_coneWorldCoords.Z);
Vector3 homog_coneScreenCoords = global.graphics.GraphicsDevice.Viewport.Project(inhomog_coneWorldCoords,
State.ProjectionMatrix, State.ViewMatrix, Matrix.Identity);
return homog_coneScreenCoords;
}
else //if (typeOfNode == global.RIGHT_CONE)
{
Vector4 homog_coneWorldCoords = Vector4.Transform(global.ORIGIN, global.rightConeTransNode.WorldTransformation * global.notebookShowcaseTransNode.WorldTransformation *
global.notebookBoxTransNode.WorldTransformation * global.groundMarkerNode.WorldTransformation);
Vector3 inhomog_coneWorldCoords = new Vector3(homog_coneWorldCoords.X, homog_coneWorldCoords.Y, homog_coneWorldCoords.Z);
Vector3 homog_coneScreenCoords = global.graphics.GraphicsDevice.Viewport.Project(inhomog_coneWorldCoords,
State.ProjectionMatrix, State.ViewMatrix, Matrix.Identity);
return homog_coneScreenCoords;
}
}
public double screenDistance(Vector3 screenCoords1, Vector3 screenCoords2)
{
return Math.Sqrt( Math.Pow(screenCoords1.X - screenCoords2.X, 2.0f) + Math.Pow(screenCoords1.Y - screenCoords2.Y, 2.0f));
}
}
}