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util_queue.go
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package prophet
import (
"errors"
"runtime"
"sync"
"sync/atomic"
"time"
)
var (
// ErrDisposed is returned when an operation is performed on a disposed
// queue.
ErrDisposed = errors.New(`queue: disposed`)
// ErrTimeout is returned when an applicable queue operation times out.
ErrTimeout = errors.New(`queue: poll timed out`)
// ErrEmptyQueue is returned when an non-applicable queue operation was called
// due to the queue's empty item state
ErrEmptyQueue = errors.New(`queue: empty queue`)
)
type waiters []*sema
func (w *waiters) get() *sema {
if len(*w) == 0 {
return nil
}
sema := (*w)[0]
copy((*w)[0:], (*w)[1:])
(*w)[len(*w)-1] = nil // or the zero value of T
*w = (*w)[:len(*w)-1]
return sema
}
func (w *waiters) put(sema *sema) {
*w = append(*w, sema)
}
func (w *waiters) remove(sema *sema) {
if len(*w) == 0 {
return
}
// build new slice, copy all except sema
ws := *w
newWs := make(waiters, 0, len(*w))
for i := range ws {
if ws[i] != sema {
newWs = append(newWs, ws[i])
}
}
*w = newWs
}
type items []interface{}
func (items *items) get(number int64, returnItems []interface{}) int64 {
index := int64(0)
for i := int64(0); i < number; i++ {
if i >= int64(len(*items)) {
break
}
returnItems[i] = (*items)[i]
// returnItems = append(returnItems, (*items)[i])
(*items)[i] = nil
index++
}
*items = (*items)[index:]
return index
}
func (items *items) peek() (interface{}, bool) {
length := len(*items)
if length == 0 {
return nil, false
}
return (*items)[0], true
}
type sema struct {
ready chan bool
response *sync.WaitGroup
}
func newSema() *sema {
return &sema{
ready: make(chan bool, 1),
response: &sync.WaitGroup{},
}
}
// Queue is the struct responsible for tracking the state
// of the queue.
type Queue struct {
waiters waiters
items items
lock sync.Mutex
disposed bool
}
// Put will add the specified items to the queue.
func (q *Queue) Put(items ...interface{}) error {
if len(items) == 0 {
return nil
}
q.lock.Lock()
if q.disposed {
q.lock.Unlock()
return ErrDisposed
}
q.items = append(q.items, items...)
for {
sema := q.waiters.get()
if sema == nil {
break
}
sema.response.Add(1)
select {
case sema.ready <- true:
sema.response.Wait()
default:
// This semaphore timed out.
}
if len(q.items) == 0 {
break
}
}
q.lock.Unlock()
return nil
}
// PutOrUpdate will add the specified item to the queue, update it if exists
func (q *Queue) PutOrUpdate(cmp func(interface{}, interface{}) bool, item interface{}) error {
q.lock.Lock()
if q.disposed {
q.lock.Unlock()
return ErrDisposed
}
i := 0
pos := -1
for _, old := range q.items {
if cmp(old, item) {
pos = i
break
}
i++
}
if pos != -1 {
q.items[pos] = item
} else {
q.items = append(q.items, item)
}
for {
sema := q.waiters.get()
if sema == nil {
break
}
sema.response.Add(1)
select {
case sema.ready <- true:
sema.response.Wait()
default:
// This semaphore timed out.
}
if len(q.items) == 0 {
break
}
}
q.lock.Unlock()
return nil
}
// Get retrieves items from the queue. If there are some items in the
// queue, get will return a number UP TO the number passed in as a
// parameter. If no items are in the queue, this method will pause
// until items are added to the queue.
func (q *Queue) Get(number int64, items []interface{}) (int64, error) {
return q.Poll(number, items, 0)
}
// Poll retrieves items from the queue. If there are some items in the queue,
// Poll will return a number UP TO the number passed in as a parameter. If no
// items are in the queue, this method will pause until items are added to the
// queue or the provided timeout is reached. A non-positive timeout will block
// until items are added. If a timeout occurs, ErrTimeout is returned.
func (q *Queue) Poll(number int64, items []interface{}, timeout time.Duration) (int64, error) {
if number < 1 {
// thanks again go
return 0, nil
}
q.lock.Lock()
if q.disposed {
q.lock.Unlock()
return 0, ErrDisposed
}
if len(q.items) == 0 {
sema := newSema()
q.waiters.put(sema)
q.lock.Unlock()
var timeoutC <-chan time.Time
if timeout > 0 {
timeoutC = time.After(timeout)
}
select {
case <-sema.ready:
// we are now inside the put's lock
if q.disposed {
return 0, ErrDisposed
}
c := q.items.get(number, items)
sema.response.Done()
return c, nil
case <-timeoutC:
// cleanup the sema that was added to waiters
select {
case sema.ready <- true:
// we called this before Put() could
// Remove sema from waiters.
q.lock.Lock()
q.waiters.remove(sema)
q.lock.Unlock()
default:
// Put() got it already, we need to call Done() so Put() can move on
sema.response.Done()
}
return 0, ErrTimeout
}
}
c := q.items.get(number, items)
q.lock.Unlock()
return c, nil
}
// Peek returns a the first item in the queue by value
// without modifying the queue.
func (q *Queue) Peek() (interface{}, error) {
q.lock.Lock()
defer q.lock.Unlock()
if q.disposed {
return nil, ErrDisposed
}
peekItem, ok := q.items.peek()
if !ok {
return nil, ErrEmptyQueue
}
return peekItem, nil
}
// Empty returns a bool indicating if this bool is empty.
func (q *Queue) Empty() bool {
q.lock.Lock()
defer q.lock.Unlock()
return len(q.items) == 0
}
// Len returns the number of items in this queue.
func (q *Queue) Len() int64 {
q.lock.Lock()
defer q.lock.Unlock()
return int64(len(q.items))
}
// Disposed returns a bool indicating if this queue
// has had disposed called on it.
func (q *Queue) Disposed() bool {
q.lock.Lock()
defer q.lock.Unlock()
return q.disposed
}
// Dispose will dispose of this queue and returns
// the items disposed. Any subsequent calls to Get
// or Put will return an error.
func (q *Queue) Dispose() []interface{} {
q.lock.Lock()
defer q.lock.Unlock()
q.disposed = true
for _, waiter := range q.waiters {
waiter.response.Add(1)
select {
case waiter.ready <- true:
// release Poll immediately
default:
// ignore if it's a timeout or in the get
}
}
disposedItems := q.items
q.items = nil
q.waiters = nil
return disposedItems
}
// New is a constructor for a new threadsafe queue.
func New(hint int64) *Queue {
return &Queue{
items: make([]interface{}, 0, hint),
}
}
// ExecuteInParallel will (in parallel) call the provided function
// with each item in the queue until the queue is exhausted. When the queue
// is exhausted execution is complete and all goroutines will be killed.
// This means that the queue will be disposed so cannot be used again.
func ExecuteInParallel(q *Queue, fn func(interface{})) {
if q == nil {
return
}
q.lock.Lock() // so no one touches anything in the middle
// of this process
todo, done := uint64(len(q.items)), int64(-1)
// this is important or we might face an infinite loop
if todo == 0 {
return
}
numCPU := 1
if runtime.NumCPU() > 1 {
numCPU = runtime.NumCPU() - 1
}
var wg sync.WaitGroup
wg.Add(numCPU)
items := q.items
for i := 0; i < numCPU; i++ {
go func() {
for {
index := atomic.AddInt64(&done, 1)
if index >= int64(todo) {
wg.Done()
break
}
fn(items[index])
items[index] = 0
}
}()
}
wg.Wait()
q.lock.Unlock()
q.Dispose()
}