diff --git a/assets/defold-3D-outline-shader.json b/assets/defold-3D-outline-shader.json index 0e5b30e8..c9d91fd6 100644 --- a/assets/defold-3D-outline-shader.json +++ b/assets/defold-3D-outline-shader.json @@ -2,6 +2,10 @@ "author": "Selim Ana\u00e7", "description": "Simple outline shader for 3D models using STENCIL and INVERTED HULL techniques.", "forum_url": "", + "images": { + "hero": "outline-shader-hero.jpg", + "thumb": "outline-shader-thumb.jpg" + }, "id": "defold-3D-outline-shader", "library_url": "", "license": "Unknown", @@ -22,4 +26,4 @@ ], "timestamp": 1726322006.0, "website_url": "https://x.com/selimanac/status/1831717407729074600" -} \ No newline at end of file +} diff --git a/assets/defold-toon-shader.json b/assets/defold-toon-shader.json index d98dab10..a816e351 100644 --- a/assets/defold-toon-shader.json +++ b/assets/defold-toon-shader.json @@ -2,6 +2,10 @@ "author": "Selim Ana\u00e7", "description": "Toon shader for 3D models.", "forum_url": "", + "images": { + "hero": "toon-shader-hero.png", + "thumb": "toon-shader-thumb.png" + }, "id": "defold-toon-shader", "library_url": "", "license": "Unknown", @@ -22,4 +26,4 @@ ], "timestamp": 1726322006.0, "website_url": "https://x.com/selimanac/status/1831585534944149979" -} \ No newline at end of file +} diff --git a/assets/fontgen.json b/assets/fontgen.json index 9b91f9e8..fdbd3419 100644 --- a/assets/fontgen.json +++ b/assets/fontgen.json @@ -4,8 +4,8 @@ "description_long": "This extension allows for extending an existing Defold font with more glyphs at runtime. It allows for smaller package sizes, as well as less runtime memory footprint.", "id": "fontgen", "images": { - "hero": "", - "thumb": "" + "hero": "fontgen-hero.png", + "thumb": "fontgen-thumb.png" }, "library_url": "https://github.com/defold/extension-fontgen/archive/refs/heads/main.zip", "license": "MIT License", @@ -20,4 +20,4 @@ ], "timestamp": 1733157967.0, "website_url": "https://defold.com/extension-fontgen" -} \ No newline at end of file +} diff --git a/assets/images/fontgen-hero.png b/assets/images/fontgen-hero.png new file mode 100644 index 00000000..c45dd7c0 Binary files /dev/null and b/assets/images/fontgen-hero.png differ diff --git a/assets/images/fontgen-thumb.png b/assets/images/fontgen-thumb.png new file mode 100644 index 00000000..1bf05493 Binary files /dev/null and b/assets/images/fontgen-thumb.png differ diff --git a/assets/images/outline-shader-hero.jpg b/assets/images/outline-shader-hero.jpg new file mode 100644 index 00000000..f0696428 Binary files /dev/null and b/assets/images/outline-shader-hero.jpg differ diff --git a/assets/images/outline-shader-thumb.jpg b/assets/images/outline-shader-thumb.jpg new file mode 100644 index 00000000..95f7f125 Binary files /dev/null and b/assets/images/outline-shader-thumb.jpg differ diff --git a/assets/images/sparkleshader-hero.png b/assets/images/sparkleshader-hero.png new file mode 100644 index 00000000..91e776e7 Binary files /dev/null and b/assets/images/sparkleshader-hero.png differ diff --git a/assets/images/sparkleshader-thumb.png b/assets/images/sparkleshader-thumb.png new file mode 100644 index 00000000..70eccef7 Binary files /dev/null and b/assets/images/sparkleshader-thumb.png differ diff --git a/assets/images/tinyecs-hero.png b/assets/images/tinyecs-hero.png new file mode 100644 index 00000000..ad98a5c0 Binary files /dev/null and b/assets/images/tinyecs-hero.png differ diff --git a/assets/images/tinyecs-thumb.png b/assets/images/tinyecs-thumb.png new file mode 100644 index 00000000..8f5e7c3d Binary files /dev/null and b/assets/images/tinyecs-thumb.png differ diff --git a/assets/images/toon-shader-hero.png b/assets/images/toon-shader-hero.png new file mode 100644 index 00000000..14d74ab7 Binary files /dev/null and b/assets/images/toon-shader-hero.png differ diff --git a/assets/images/toon-shader-thumb.png b/assets/images/toon-shader-thumb.png new file mode 100644 index 00000000..8276c63b Binary files /dev/null and b/assets/images/toon-shader-thumb.png differ diff --git a/assets/sparkle-shader.json b/assets/sparkle-shader.json index c0264b71..106a47dc 100644 --- a/assets/sparkle-shader.json +++ b/assets/sparkle-shader.json @@ -2,6 +2,10 @@ "author": "Alexander Bulatov", "description": "Simple Sparkle Effect is Material for creating a sparkle or glare effect on the sprite. You can adjust parameters such as size, angle, and position in the material constants, as well as animate them via go.animate.", "forum_url": "https://forum.defold.com/t/simple-2d-sparkle-shader/78005", + "images": { + "hero": "sparkleshader-hero.png", + "thumb": "sparkleshader-thumb.png" + }, "id": "sparkleshader", "library_url": "https://github.com/ufgo/sparkle_effect/archive/refs/heads/main.zip", "license": "Public Domain", @@ -22,4 +26,4 @@ ], "timestamp": 1725737034.0, "website_url": "" -} \ No newline at end of file +} diff --git a/assets/tinyecs.json b/assets/tinyecs.json index 861062a5..ef4fc64f 100644 --- a/assets/tinyecs.json +++ b/assets/tinyecs.json @@ -3,8 +3,8 @@ "description": "The Tiny ECS library packaged as a Defold library.", "forum_url": "", "images": { - "hero": "", - "thumb": "" + "hero": "tinyecs-hero.png", + "thumb": "tinyecs-thumb.png" }, "library_url": "https://github.com/ivanquirino/defold-tiny-ecs/archive/refs/tags/1.3-3.zip", "license": "MIT", @@ -24,4 +24,4 @@ ], "timestamp": 1726321482.0, "website_url": "" -} \ No newline at end of file +}