The Singleton Pattern is one of the simplest and most widely used design patterns in software development. It ensures that a class has only one instance and provides a global point of access to that instance.
The Singleton Pattern restricts the instantiation of a class to a single object. This is useful when exactly one object is needed to coordinate actions across the system, such as:
- Managing shared resources (e.g., database connections, logging frameworks).
- Controlling access to a global state or configuration.
Key features:
- Global Access: The single instance is accessible globally.
- Controlled Instantiation: Prevents external instantiation of the class.
- Consistency: Ensures there is only one instance of a class across the application.
- Resource Management: Avoids overhead caused by multiple object instantiations (e.g., connection pooling).
- Ease of Access: Provides a single point of access for certain behaviors or data.
The implementation of the Singleton Pattern can be found in PrinterSpooler.java
. This class ensures only one instance of the printer spooler is created and provides a global point of access to it.
To explore the implementation, refer to:
PrinterSpooler.java
: The Singleton class.Main.java
: Demonstrates the usage of the Singleton Pattern.
To see the Singleton Pattern in action, refer to the Main.java
file. It demonstrates how the PrinterSpooler
class is used to manage print jobs across the system.
- Configuration Management:
- Applications like web servers often use a Singleton to manage configuration settings.
- Logging Frameworks:
- Logging tools like Log4j often follow the Singleton Pattern.
- Thread Pools:
- Managing thread pools in multi-threaded applications.
classDiagram
direction LR
class Singleton {
- instance: Singleton
- Singleton()
+ getInstance(): Singleton
}
class SingletonClient {
- instance: Singleton.getInstance()
}
SingletonClient --> Singleton : Use
Singleton --* Singleton
Note
If the UML above is not rendering correctly, you can view the diagram from the singleton_uml.png
file.
- The Singleton Pattern ensures a single instance of a class and provides global access to it.
- Use it for shared resources or data where multiple instances would cause conflicts or inefficiencies.
- Be mindful of threading and overuse.