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Description
I'm trying to use basic build with multi platform, I'm following the documentations, trying many settings, without success... Still having the following error:
ERROR: failed to solve: cannot export multiple platforms without multi-platform enabled
Error: buildx failed with: ERROR: failed to solve: cannot export multiple platforms without multi-platform enabled
crazy-max
changed the title
Multi platform build: cannot export multiple platforms without multi-platform enabled
Cannot export multiple platforms without multi-platform enabled with scratch image
Dec 13, 2023
This zero handling isn't quite right - when there's a zero value set in Ref/Refs, we should still be calling the target function in EachRef/Convert/etc. llb.Scratch means that at some point, we end up with nil in that map - which is a legitimate result, that we should properly handle.
The problem is - updating the Result code to always call on the nil case (since it is legitimate) means that a bunch of downstream code doesn't handle this, so all of the call sites need updating 😢
Contributing guidelines
I've found a bug, and:
Description
I'm trying to use basic build with multi platform, I'm following the documentations, trying many settings, without success... Still having the following error:
Expected behaviour
Should be able to build multi platform images
Actual behaviour
Got an error
Repository URL
https://github.com/hoverkraft-tech/ci-github-container
Workflow run URL
https://github.com/hoverkraft-tech/ci-github-container/actions/runs/7170907680/job/19524710189
YAML workflow
Workflow logs
logs_1476.zip
BuildKit logs
Additional info
No response
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