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Use correct texture types for PBR Next extensions #220

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lexaknyazev opened this issue Apr 8, 2021 · 0 comments · Fixed by #221
Closed

Use correct texture types for PBR Next extensions #220

lexaknyazev opened this issue Apr 8, 2021 · 0 comments · Fixed by #221
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bug Something isn't working package:cli
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@lexaknyazev
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Extension Slot Standalone Type
KHR_materials_clearcoat clearcoatTexture Red
KHR_materials_clearcoat clearcoatRoughnessTexture Red-Green
KHR_materials_transmission transmissionTexture Red
KHR_materials_volume thicknessTexture Red-Green

Note that the texture type may get promoted when different slots use the same texture. For example:

  • Any Red slot combined with Volume gets promoted to Red-Green (e.g. Transmission-Volume or Occlusion-Volume).
  • Any Red-Green slot combined with ORM gets promoted to RGB (e.g. ClearcoatRoughness reusing base roughness).
@donmccurdy donmccurdy added bug Something isn't working package:cli labels Apr 8, 2021
@donmccurdy donmccurdy added this to the v0.9 milestone Apr 8, 2021
@donmccurdy donmccurdy modified the milestones: v0.9, v0.10 Apr 8, 2021
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