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Given a model in which a particular mesh is repeated many times in the scene, with different transforms, output a model using EXT_gpu_mesh_compression to instance the mesh. Ideally with options for tiling the instances for better culling. Some ideas for sample models:
Given a model in which a particular mesh is repeated many times in the scene, with different transforms, output a model using EXT_gpu_mesh_compression to instance the mesh. Ideally with options for tiling the instances for better culling. Some ideas for sample models:
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