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main.cpp
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main.cpp
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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
#include <iostream>
#include <cassert>
#include "cuestate.hpp"
using namespace cue::state;
// states
struct closed {};
struct opened {};
struct walking {};
// events
struct close {};
struct open {};
struct walk {
bool is_ready_;
int distance_;
};
struct stop {};
// actions
const auto do_open = [](const open&) { std::cout << "open" << std::endl; };
const auto do_close = [](const close&) { std::cout << "close" << std::endl; };
const auto do_stop = [](const stop&) { std::cout << "stop" << std::endl; };
const auto do_walk = [](const walk& w) { std::cout << "walking " << w.distance_ << "m" << std::endl; };
// guards
const auto is_ready = [](const walk& w) {
std::cout << "robot is ready" << std::endl;
return w.is_ready_;
};
struct light_robot {
using initial_state = closed;
using transition_table = table<
// +---------+----------+----------+---------------+---------------+
// | current | event | target | action |guard(optional)|
// +---------+----------+----------+---------------+---------------+
transition< closed , open , opened , do_open >,
transition< opened , close , closed , do_close >,
transition< opened , walk , walking , do_walk , is_ready >,
transition< walking , stop , opened , do_stop >,
transition< walking , close , closed , do_close >
>;
};
int main(int argc, char** argv) {
machine<light_robot> robot;
assert(robot.is(closed{}));
robot.on(open{});
assert(robot.is(opened{}));
robot.on(close{});
assert(robot.is(closed{}));
robot.on(open{});
assert(robot.is(opened{}));
robot.on(walk{.is_ready_ = true, .distance_ = 5});
assert(robot.is(walking{}));
robot.on(stop{});
assert(robot.is(opened{}));
robot.on(close{});
assert(robot.is(closed{}));
robot.on(stop{});
assert(robot.is(closed{}));
return 0;
}