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I'm seeing this error in the logs when closing Unity (both batch mode and editor mode)
[Package Manager] Server::Kill -- Server was shutdown
Cleanup mono
GetBool is not allowed to be called while application is terminating.
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Scripting/ScriptingThreadAndSerializationSafeCheck.cpp Line: 85)
Unhandled Exception: UnityEngine.UnityException: GetBool is not allowed to be called while application is terminating.
at <0x00000> <unknown method>
at <0x00000> <unknown method>
at <0x00000> <unknown method>
at <0x00000> <unknown method>
This comes from hooking into System.AppDomain.CurrentDomain.DomainUnload in order to act upon RevertExternalScriptEditorOnExit preference setting. When the callback is triggered, the Enabled property is queried, which results in this issue.
I don't know what the solution is, but this needs to be reworked to allow Unity to exit cleanly.
The text was updated successfully, but these errors were encountered:
I'm seeing this error in the logs when closing Unity (both batch mode and editor mode)
This comes from hooking into
System.AppDomain.CurrentDomain.DomainUnload
in order to act uponRevertExternalScriptEditorOnExit
preference setting. When the callback is triggered, theEnabled
property is queried, which results in this issue.I don't know what the solution is, but this needs to be reworked to allow Unity to exit cleanly.
The text was updated successfully, but these errors were encountered: