diff --git a/src/libraries/System.Private.CoreLib/src/System/Numerics/Matrix3x2.cs b/src/libraries/System.Private.CoreLib/src/System/Numerics/Matrix3x2.cs
index 5f65ddd3fd00af..a70b3d776c2a1b 100644
--- a/src/libraries/System.Private.CoreLib/src/System/Numerics/Matrix3x2.cs
+++ b/src/libraries/System.Private.CoreLib/src/System/Numerics/Matrix3x2.cs
@@ -2,12 +2,14 @@
// The .NET Foundation licenses this file to you under the MIT license.
using System.Globalization;
+using System.Runtime.CompilerServices;
namespace System.Numerics
{
///
/// A structure encapsulating a 3x2 matrix.
///
+ [Intrinsic]
public struct Matrix3x2 : IEquatable
{
private const float RotationEpsilon = 0.001f * MathF.PI / 180f; // 0.1% of a degree
diff --git a/src/libraries/System.Private.CoreLib/src/System/Numerics/Matrix4x4.cs b/src/libraries/System.Private.CoreLib/src/System/Numerics/Matrix4x4.cs
index d009951583d8e6..cfd16ad73e7b59 100644
--- a/src/libraries/System.Private.CoreLib/src/System/Numerics/Matrix4x4.cs
+++ b/src/libraries/System.Private.CoreLib/src/System/Numerics/Matrix4x4.cs
@@ -14,7 +14,7 @@ namespace System.Numerics
///
/// A structure encapsulating a 4x4 matrix.
///
- [StructLayout(LayoutKind.Sequential)]
+ [Intrinsic]
public struct Matrix4x4 : IEquatable
{
private const float BillboardEpsilon = 1e-4f;
diff --git a/src/libraries/System.Private.CoreLib/src/System/Numerics/Plane.cs b/src/libraries/System.Private.CoreLib/src/System/Numerics/Plane.cs
index f03d5698efe896..631f6da2cef89a 100644
--- a/src/libraries/System.Private.CoreLib/src/System/Numerics/Plane.cs
+++ b/src/libraries/System.Private.CoreLib/src/System/Numerics/Plane.cs
@@ -9,6 +9,7 @@ namespace System.Numerics
///
/// A structure encapsulating a 3D Plane
///
+ [Intrinsic]
public struct Plane : IEquatable
{
private const float NormalizeEpsilon = 1.192092896e-07f; // smallest such that 1.0+NormalizeEpsilon != 1.0
diff --git a/src/libraries/System.Private.CoreLib/src/System/Numerics/Quaternion.cs b/src/libraries/System.Private.CoreLib/src/System/Numerics/Quaternion.cs
index 34e06ac7311ca3..b7a5bc39765506 100644
--- a/src/libraries/System.Private.CoreLib/src/System/Numerics/Quaternion.cs
+++ b/src/libraries/System.Private.CoreLib/src/System/Numerics/Quaternion.cs
@@ -2,6 +2,7 @@
// The .NET Foundation licenses this file to you under the MIT license.
using System.Globalization;
+using System.Runtime.CompilerServices;
namespace System.Numerics
{
@@ -9,6 +10,7 @@ namespace System.Numerics
/// A structure encapsulating a four-dimensional vector (x,y,z,w),
/// which is used to efficiently rotate an object about the (x,y,z) vector by the angle theta, where w = cos(theta/2).
///
+ [Intrinsic]
public struct Quaternion : IEquatable
{
private const float SlerpEpsilon = 1e-6f;