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Padding update #8

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Singe-Horizontal opened this issue Nov 17, 2022 · 0 comments
Open

Padding update #8

Singe-Horizontal opened this issue Nov 17, 2022 · 0 comments

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@Singe-Horizontal
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Hi, as it is my first try in reverse engineering I would like if possible some tips in determining how to update paddings along clients versions. I've been using 20180620 diffed client, and M2E isn't working ( after debugging, I noticed that the pSkill->pJob() returns broken values). It even looks like the full CGameActor struct is off track. Thank you.

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